|Platforms||Windows, Linux, Mac OSX|
|Game Length||~50 minutes|
|Official site of ZapM|
ZapM is a science fiction roguelike game by Cyrus Dolph. It's his humble attempt to create "the sci-fi Nethack". It is very much a work in progress.
Many features in the game just changed name to fit science fiction setting (potions -> canisters, wands -> ray guns) but several mechanisms are innovative. Monsters present in ZapM are very varied: from grid bugs, robots and droids through klingons, aliens to Unix daemons. Available classes are: Psion, Quarterback, Software Engineer and Space Marine.
- Floppy disks work similarly to scrolls but can be used several times until license expires or hacked to use indefinitely. One needs a computer to execute program stored on a floppy disks. Beware, buggy computers may eat disks! Give it back you rusty pile of junk!
- ZapM implements implants which can be installed in brain lobes to enchance body functions.
- Spells work as unusual abilities of body (and rely on charisma stat) rather as learned knowledge. To gain a spell one has to drink filthy mutagenic liquid from a vat and hope.