ZapM

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(Edited for grammar and readability. Added object of game, Janitor class, link to Guidebook. (I am the ZAPM author))
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|interface = [[ASCII]]
 
|interface = [[ASCII]]
 
|site = http://www.zapm.org/
 
|site = http://www.zapm.org/
|length = ~50 minutes
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|length = ~120 minutes
 
}}
 
}}
  
ZapM is a science fiction roguelike game by Cyrus Dolph. It's his humble attempt to create "the sci-fi [[Nethack]]". It is very much a work in progress.
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ZapM is a science fiction roguelike game by Cyrus Dolph. It's his humble attempt to create "the sci-fi [[Nethack]]".
  
Many features in the game just changed name to fit science fiction setting (potions -> canisters, wands -> ray guns) but several mechanisms are innovative. Monsters present in ZapM are very varied: from grid bugs, robots and droids through klingons, aliens to Unix daemons.
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The player controls the actions of a would-be hero exploring a derelict space hulk in search of a fabled artifact, ''the Bizarro Orgasmatron''.
Available classes are: Psion, Quarterback, Software Engineer and Space Marine.
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Game items are futuristic versions of their fantasy setting analogs (potions become canisters, wands become ray guns, etc.), but several mechanisms are innovative. Monsters present in ZapM include grid bugs, droids, klingons, aliens, and Unix daemons.
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Available classes are: Psion, Quarterback, Software Engineer, Space Marine, and Janitor.
  
 
== Unique features ==
 
== Unique features ==
* Floppy disks work similarly to scrolls but can be used several times until license expires or hacked to use indefinitely. One needs a computer to execute program stored on a floppy disks. Beware, buggy computers may eat disks! ''Give it back you rusty pile of junk!''
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* Floppy disks work similarly to scrolls but can be used several times until license expiration.  A cracked floppy may be used indefinitely. One needs a computer to execute a floppy disk program. Beware, buggy computers may eat disks! ''Give it back you rusty pile of junk!''
* ZapM implements implants which can be installed in brain lobes to enchance body functions.
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* ZapM implements bionic implants which can be installed in brain lobes to enchance body functions.
* Spells work as unusual abilities of body (and rely on charisma stat) rather as learned knowledge. To gain a spell one has to drink filthy mutagenic liquid from a vat and hope.
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* Spells (mutant powers) work as unusual abilities of body (and rely on charisma stat) rather than as learned knowledge. One way to gain a mutant power is to drink filthy mutagenic liquid from a vat and hope for a beneficial result.
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== Resources ==
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[http://zapm.org/Guide.txt The ZAPM Guidebook]

Revision as of 17:49, 7 January 2010

ZapM
Beta Project
Developer Cyrus Dolph
Theme Science Fiction
Influences Nethack
Released 2004 Jul 02 (v0.6.2)
Updated 2010 Jan 05 (beta 0.8.1)
Licensing Freeware
P. Language
Platforms Windows, Linux, Mac OS X
Interface ASCII
Game Length ~120 minutes
Official site of ZapM


ZapM is a science fiction roguelike game by Cyrus Dolph. It's his humble attempt to create "the sci-fi Nethack".

The player controls the actions of a would-be hero exploring a derelict space hulk in search of a fabled artifact, the Bizarro Orgasmatron.

Game items are futuristic versions of their fantasy setting analogs (potions become canisters, wands become ray guns, etc.), but several mechanisms are innovative. Monsters present in ZapM include grid bugs, droids, klingons, aliens, and Unix daemons.

Available classes are: Psion, Quarterback, Software Engineer, Space Marine, and Janitor.

Unique features

  • Floppy disks work similarly to scrolls but can be used several times until license expiration. A cracked floppy may be used indefinitely. One needs a computer to execute a floppy disk program. Beware, buggy computers may eat disks! Give it back you rusty pile of junk!
  • ZapM implements bionic implants which can be installed in brain lobes to enchance body functions.
  • Spells (mutant powers) work as unusual abilities of body (and rely on charisma stat) rather than as learned knowledge. One way to gain a mutant power is to drink filthy mutagenic liquid from a vat and hope for a beneficial result.

Resources

The ZAPM Guidebook

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