ZapM

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m (standardization of dates)
(unique features, some more description)
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{{game-alpha|name = ZAPM
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{{game-alpha|name = ZapM
 
|developer = [[Cyrus Dolph]]
 
|developer = [[Cyrus Dolph]]
 
|influences = [[Nethack]]
 
|influences = [[Nethack]]
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|platforms = [[Windows]], [[Linux]], [[Mac OSX]]
 
|platforms = [[Windows]], [[Linux]], [[Mac OSX]]
 
|licensing = Freeware
 
|licensing = Freeware
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|language =
 
|interface = [[ASCII]]
 
|interface = [[ASCII]]
 
|site = http://www.zapm.org/
 
|site = http://www.zapm.org/
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|length = ~50 minutes
 
}}
 
}}
  
Zapm is a science fiction roguelike game by Cyrus Dolph. It's his humble attempt to create "the sci-fi [[Nethack]]".
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ZapM is a science fiction roguelike game by Cyrus Dolph. It's his humble attempt to create "the sci-fi [[Nethack]]". It is very much a work in progress.
  
It is very much a work in progress.
+
Many features in the game just changed name to fit science fiction setting (potions -> canisters, wands -> ray guns) but several mechanisms are innovative. Monsters present in ZapM are very varied: from grid bugs, robots and droids through klingons, aliens to Unix daemons.
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Available classes are: Psion, Quarterback, Software Engineer and Space Marine.
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== Unique features ==
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* Floppy disks work similarly to scrolls but can be used several times until license expires or hacked to use indefinitely. One needs a computer to execute program stored on a floppy disks. Beware, buggy computers may eat disks! ''Give it back you rusty pile of junk!''
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* ZapM implements implants which can be installed in brain lobes to enchance body functions.
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* Spells work as unusual abilities of body (and rely on charisma stat) rather as learned knowledge. To gain a spell one has to drink filthy mutagenic liquid from a vat and hope.

Revision as of 23:08, 20 July 2008

ZapM
Alpha Project
Developer Cyrus Dolph
Theme Science Fiction
Influences Nethack
Released
Updated 2004/07/02 (v0.6.2)
Licensing Freeware
P. Language
Platforms Windows, Linux, Mac OSX
Interface ASCII
Game Length ~50 minutes
Official site of ZapM


ZapM is a science fiction roguelike game by Cyrus Dolph. It's his humble attempt to create "the sci-fi Nethack". It is very much a work in progress.

Many features in the game just changed name to fit science fiction setting (potions -> canisters, wands -> ray guns) but several mechanisms are innovative. Monsters present in ZapM are very varied: from grid bugs, robots and droids through klingons, aliens to Unix daemons. Available classes are: Psion, Quarterback, Software Engineer and Space Marine.

Unique features

  • Floppy disks work similarly to scrolls but can be used several times until license expires or hacked to use indefinitely. One needs a computer to execute program stored on a floppy disks. Beware, buggy computers may eat disks! Give it back you rusty pile of junk!
  • ZapM implements implants which can be installed in brain lobes to enchance body functions.
  • Spells work as unusual abilities of body (and rely on charisma stat) rather as learned knowledge. To gain a spell one has to drink filthy mutagenic liquid from a vat and hope.
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