World of Tey

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|length = 1-2 minutes so far}}
 
|length = 1-2 minutes so far}}
  
Pteriforever's latest project. Although it had been talked about a lot beforehand and some extremely early demos were produced, nothing eventuated until the project's restart in September 2011.
+
Pteriforever's latest project. Although it had been talked about a lot beforehand and some extremely early demos were produced, nothing playable eventuated until the project's restart in September 2011.
 +
 
 +
==Dungeons==
 +
 
 +
As of 0.6.0, the entire game takes place within a single small level called Testland. When it is complete, however, it will have a network of ToME-style dungeons.
 +
 
 +
==Features==
 +
 
 +
===Current===
 +
 
 +
--Enchantment level and corrosion level each affect items differently. Enchantment raises or lowers the maximum damage a weapon can do, whereas corrosion simply takes from or adds to the end result.
 +
--Standard 52-slot inventory.
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--18x18 non-persistent levels.
 +
--The success rates and power of actions are based on stats -- I want to avoid unwieldly skill systems.
 +
--Elemental resistances.

Revision as of 06:03, 29 October 2011

World of Tey
Alpha Project
Developer Pteriforever
Theme Original Fantasy
Influences XirrelaiRPG, ToME
Released 0.1.0 (22/9/2011)
Updated 0.6.0 (27/10/2011)
Licensing Freeware, Closed Source
P. Language Game Maker language
Platforms Windows
Interface graphical
Game Length 1-2 minutes so far
Official site of World of Tey


Pteriforever's latest project. Although it had been talked about a lot beforehand and some extremely early demos were produced, nothing playable eventuated until the project's restart in September 2011.

Dungeons

As of 0.6.0, the entire game takes place within a single small level called Testland. When it is complete, however, it will have a network of ToME-style dungeons.

Features

Current

--Enchantment level and corrosion level each affect items differently. Enchantment raises or lowers the maximum damage a weapon can do, whereas corrosion simply takes from or adds to the end result. --Standard 52-slot inventory. --18x18 non-persistent levels. --The success rates and power of actions are based on stats -- I want to avoid unwieldly skill systems. --Elemental resistances.

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