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|released = June 25, 2012
|released = June 25, 2012
|relver = 1.0
|relver = 1.0
|updated = July 25, 2012
|updated = August 27, 2013
|updver = 1.0.12
|updver = 1.1
|licensing = Commercial (Indie)
|licensing = Commercial (Indie)
|language = [[C Sharp|C#]], [[JavaScript]]
|language = [[C Sharp|C#]], [[JavaScript]]

Revision as of 12:17, 24 October 2013

Stable game
Developer Warwick Allison (Waz)
Theme Fantasy
Influences Rogue, NetHack
Released June 25, 2012 (1.0)
Updated August 27, 2013 (1.1)
Licensing Commercial (Indie)
P. Language C#, JavaScript
Platforms Windows, Mac OS X, Android, iOS (iPad, iPhone, and iPod Touch)
Interface 3D
Game Length many hours, many attempts
Official site of WazHack



WazHack is a retelling of NetHack in the form of a 3D realistic side-view "platformer". The developer, Waz, appeared on Episode 46 of Roguelike Radio as part of a discussion of Steam Greenlight (where WazHack is currently listed for voting).

It keeps to the Berlin Interpretation except it is:

  • not grid based;
  • not ASCII, but 3D realistic.
  • supports multiplayer (not by resorting to realtime)

It is turn-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.

Getting the Game

The game can be played live on WazHack.com, the Windows EXE and Mac OSX DMG are available from Desura, the iPhone/iPad app is available from the Apple App Store. and the Android app is available from the Google Play Store (Android Market).




Multiplayer is achieved by players playing in their own instance of the dungeon, but being aware of the other's locations and able to trade items when near each other. Dungeon layout and base creature encounters are the same for all players (and items too, in competition mode).

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