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|interface = 3D in a Web Browser
|interface = 3D in a Web Browser
|site = http://www.wazhack.com/
|site = http://www.wazhack.com/
|length = approximately 8 hours
|length = many hours, many attempts

Revision as of 17:01, 16 March 2012

Beta Project
Developer Warwick Allison
Theme Traditional
Influences Rogue, NetHack
Released March 15, 2012
Updated March 17, 2012
Licensing Commercial
P. Language C#, JavaScript
Platforms Windows, Mac OS X
Interface 3D in a Web Browser
Game Length many hours, many attempts
Official site of WazHack

A retelling of NetHack in the form of a 3D realistic side-view ("platformer").

WazHack keeps to the Berlin Interpretation except it is:

  • not grid based;
  • not ASCII, but 3D realistic.

It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.

The first 800 or so feet can be played freely (80% of games don't get that far), but then Waz comes to beat you up over a $2 guild membership fee like the kid in Better Off Dead.

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