WazHack

From RogueBasin
(Difference between revisions)
Jump to: navigation, search
Line 3: Line 3:
 
|theme = Traditional
 
|theme = Traditional
 
|influences = Rogue, NetHack
 
|influences = Rogue, NetHack
|released = Nov 15, 2012
+
|released = March 15, 2012
 
|relver = 1.01
 
|relver = 1.01
|updated = Mar 17, 2012
+
|updated = March 17, 2012
 
|updver = 1.02
 
|updver = 1.02
 
|licensing = [[Commercial]]
 
|licensing = [[Commercial]]
Line 17: Line 17:
 
A retelling of [[NetHack]] in the form of a 3D realistic side-view ("platformer").
 
A retelling of [[NetHack]] in the form of a 3D realistic side-view ("platformer").
  
WazHack keeps to the [[Berlin Interpretation]] except:
+
WazHack keeps to the [[Berlin Interpretation]] except it is:
  
* Not grid based
+
* not grid based;
* Not ASCII, but 3D realistic
+
* not ASCII, but 3D realistic.
  
 
It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
 
It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
  
 
The first 800 or so feet can be played freely (80% of games don't get that far), but then Waz comes to beat you up over a $2 guild membership fee like the kid in Better Off Dead.
 
The first 800 or so feet can be played freely (80% of games don't get that far), but then Waz comes to beat you up over a $2 guild membership fee like the kid in Better Off Dead.

Revision as of 16:00, 16 March 2012

WazHack
Beta Project
Developer Warwick Allison
Theme Traditional
Influences Rogue, NetHack
Released March 15, 2012
Updated March 17, 2012
Licensing Commercial
P. Language C#, JavaScript
Platforms Windows, Mac OS X
Interface 3D in a Web Browser
Game Length approximately 8 hours
Official site of WazHack


A retelling of NetHack in the form of a 3D realistic side-view ("platformer").

WazHack keeps to the Berlin Interpretation except it is:

  • not grid based;
  • not ASCII, but 3D realistic.

It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.

The first 800 or so feet can be played freely (80% of games don't get that far), but then Waz comes to beat you up over a $2 guild membership fee like the kid in Better Off Dead.

Personal tools