WazHack

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A retelling of [[NetHack]] in the form of a 3D realistic side-view ("platformer"). WazHack keeps strictly to the genre except for it's graphics. It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
+
A retelling of [[NetHack]] in the form of a 3D realistic side-view ("platformer").
 +
 
 +
WazHack keeps to the [[Berlin Interpretation]] except:
 +
 
 +
* Not grid based
 +
* Not ASCII, but 3D realistic
 +
 
 +
It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
  
 
The first 800 or so feet can be played freely (80% of games don't get that far), but then Waz comes to beat you up over a $2 guild membership fee like the kid in Better Off Dead.
 
The first 800 or so feet can be played freely (80% of games don't get that far), but then Waz comes to beat you up over a $2 guild membership fee like the kid in Better Off Dead.

Revision as of 15:59, 16 March 2012

WazHack
Beta Project
Developer Warwick Allison
Theme Traditional
Influences Rogue, NetHack
Released Nov 15, 2012
Updated Mar 17, 2012
Licensing Commercial
P. Language C#, JavaScript
Platforms Windows, Mac OS X
Interface 3D in a Web Browser
Game Length approximately 8 hours
Official site of WazHack


A retelling of NetHack in the form of a 3D realistic side-view ("platformer").

WazHack keeps to the Berlin Interpretation except:

  • Not grid based
  • Not ASCII, but 3D realistic

It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.

The first 800 or so feet can be played freely (80% of games don't get that far), but then Waz comes to beat you up over a $2 guild membership fee like the kid in Better Off Dead.

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