I'm a very lazy roguelike player.
My favourite roguelike atm is Dungeon Crawl Stone Soup, which is the first Dungeon Crawl I've played.
I love the macro option and the auto-explore. Where my attention is only needed for big battles. (and reading/quaffing my unknown loot)
Developing a game is something I've always wanted to do.
A game combined from my very limited programming skills and that which I've always wanted to see would be a multiple-choice text adventure RPG.
Much in the style of Space Rangers 2's minigames.