|Developer||Wouter van den Wollenberg (firstname.lastname@example.org)|
|Influences||NetHack, Diablo, Age of Wonders|
|Released||Oct 27, 2008 (R 1.01)|
|Updated||Nov 26, 2013 (R 16.04)|
|Licensing||Freeware, Closed Source|
|Interface||ASCII or Tiles|
|Game Length||10+ hours|
|Official site of Triangle Wizard|
Triangle Wizard is a real-time roguelikelike. It combines an ASCII character art-style with vector graphics and nice magical effects. The gameplay reminds one of Diablo, especially the first one, but is a lot less forgiving, and contains many more random elements. One major thing it retains from Diablo 1 are the shrines which, like in Diablo, can permanently change your character (sometimes in a bad way), and the random item generation based on prefixes and suffixes along with socketed items and unique items. Like in Diablo 1 the quests (apart from the main quest) only have a certain probability to show up meaning not every quest will be available every game. In addition there are also some short randomly generated quests available which are usually risky, but have good rewards.
It contains a large variety of monsters, bosses, and unique creatures. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some random special levels which may appear in some games, like the Tournament (where dungeon denizens fight for the favor of their boss) or the Hall of Mirrors (where all projectiles bounce on walls).
There is a particular focus on interaction with the environment. Walls can be destroyed (sometimes revealing hidden rooms), water and lava can affect and be affected by magic, and knocking creatures into spikes hurts them. Water can be tainted (which will spread over time) and there are many more such interactions. There are also interactions between spells allowing one for example to counter or reflect spells.
The game also features a fully-fledged deity system with a large number of deities to worship or offend. Each of them offering unique boons or banes (if you anger them). Disciples to deities can be found in the dungeon and some items might be dedicated to certain gods. Allies can also be found to join the player, and can be given items to use. They can also be given complicated commands using a tactics screen (while the game is paused).
The main story involves the player attempting to invade Castle Everdoom and slay its evil master, the Nameless One. However this story can be changed depending on player choices (you can for example worship the Nameless One), and multiple different endings are possible.
There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.
Triangle Wizard Day
If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.
Two trailers of the game can be found on YouTube:
Latest Major Update (R 16.01)
- Information about the location of the Trollmire and the Dark Days Ahead levels can now be correctly obtained via a Sanctified Shrine.
- Fixed some issues with the font in the inventory.
- Added the 'item_fix' console command to retrieve objects that are outside the level.
- Trolls now correctly deal high damage in melee.
- Added the Cro-Magnon and Salientian races.
- Added the Paragon class.
- Fixed a small problem with the initial spell keybinding of the Zombie Lord.
- Zombie Lord's Infection spell now correctly regenerates and starts at level two.
- Fixed a bug in the Necromancer transformation handler which could affect spell damage.
- Mechayon is now immune to the Infection spell.
- Oozemaster's Slimeform now lasts 30 seconds regardless of level, allowing for better timing.
- Added the Werewolf race.
- Increased the power of the Totemic Whisperer's familiar.
- Fixed a problem with followers of Zenithar having to pay for stuff in non-shop levels. Zenithar shop functionality now takes a few seconds to be available after level start.
- Excruciating Demisatisus disease now has a chance to make the victim explode when it ends.
- Trolls now have slower casting speed instead of slowed spell regeneration.
- Some levels are no longer square.
- Fixed a bug in the level generation logic which could generate levels which are not connected.
- Fixed a very rare bug that could crash the game while worshipping Zenithar.
- Items which 'on-cast' effects now correctly work when equipped on an ally.
- You can now ask allies to unequip and drop their item by pressing PageUp on top of them (the same key you use to give items with).
- Fixed a bug whereby equipping an ally with an item, killing them, resurrecting them and equipping them again etc. would lead to infinite stats.
- Fixed a typo in Captain Jack's Compass.
- Added five new unique creatures.
- Added a little something for Triangle Wizard day (the fifth anniversary).