Triangle Wizard

From RogueBasin
(Difference between revisions)
Jump to: navigation, search
m (added Triangle Wizard update)
m (added Triangle Wizard update)
Line 8: Line 8:
 
| language = [[Game Maker language|GML]]
 
| language = [[Game Maker language|GML]]
 
| interface = [[ASCII]]
 
| interface = [[ASCII]]
| updated = December 3, 2011
+
| updated = December 4, 2011
| updver = R 12.02
+
| updver = R 12.03
 
| platforms = [[Windows]]
 
| platforms = [[Windows]]
 
| length = 113 levels
 
| length = 113 levels

Revision as of 17:17, 4 December 2011

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme D&D
Influences NetHack, Diablo
Released 27 Oct, 2008 (R 1.01)
Updated December 4, 2011 (R 12.03)
Licensing Freeware, Closed Source
P. Language GML
Platforms Windows
Interface ASCII
Game Length 113 levels
Official site of Triangle Wizard


Triangle Wizard is a real-time roguelikelike (a game that is not quite a roguelike). Creatures are still displayed by ASCII characters, but the spatial system is not grid-based, which is the case with nearly all other roguelikes. Aside from the primitive character display, the game has modern effects.

Triangle Wizard is a combination of hack-'n'-slash games like Diablo and NetHack, developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.

It still has a few roguelike features: the large selection of classes and races, the large amount of creatures, random dungeon generation, permadeath, etc. Like the major roguelikes, the player is almost completely at the mercy of the RNG.

Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.

Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system.

Contents

Trianglopedia

The game includes an ingame 'wikipedia' help system which users can edit or look things up in.

Triangle Wizard Day

If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.

Screenshots

newscreen3.png

The above (big) one is more recent than the other two. (Notice for example the difference in GUI).

sscreen14dy.png

sscreen15.png

Trailers

Two trailers of the game can be found on YouTube:

  • [1] (outdated)
  • [2] (hopelessly outdated)

Latest Major Update (R 12.01)

  • Ascended shrines no longer make mages lose spell regeneration.
  • Massively improved spellcaster AI; casters will no longer waste healing spells when not needed, buff only unbuffed creatures, no longer cast projectile spells at flying creatures etc...
  • Creature will now cast friendly spells outside combat; healing and buffing others. They will not do this if they cannot regenerate spells.
  • Characters who can walk through walls can now also walk through doors.
  • The Manipulate Device spell will prefer sigils over traps.
  • Increased the chances the Manipulate Device works.
  • Added an all new deity screen where you can peruse the various deities, see their effects and your relationship with them. Press SHIFT (or ALT) + INS to access.
  • Modified the internal deity handling routines; removed permanent curses, fixed several minor bugs.
  • You can no longer use items dedicated to deities you have offended instead of only the last one you have offended.
  • You can now get redemption quests for any deity you have offended instead of only the last one.
  • Fixed a bug where it was still possible to have the same cursed getting stacked.
  • Killing another deity's disciple will no longer automatically cause other deities to forgive your transgressions towards them; there is only a chance that this happens.
  • Fixed a bug where it was possible to lose some deity powers after getting cursed by another deity.
  • Character dump now has a list of offended deities.
  • Heresy is no longer mentioned in character information (the new deity screen is for that).
  • Revamped the inventory, talent, journal and shopkeepers screen.
  • Fixed a bug where the extradimensional shop could cause a crash.
  • Sigils should no longer spawn over entrances and exits.
  • You can now view an ingame version of your character dump if you die with permadeath active.
  • Added the 'A Dance with Death' mid-level quest.
  • Added the Celestial Shrine.
  • Revamped the new game screen.
  • Added something to the bane of Montezuma.
  • Added a new deity: Zenithar, The Patron of Work and Commerce.
  • Spell info now also lists the maximum number of incantations. This is useful for Dweomer Casters.
  • Added an ingame encyclopedia; the Encyclopedia Trianglica. Also known as Trianglopedia as you can edit it!
  • Added a new deity, Urza, the Artificer.
  • Tournament and Rebellion awards are no longer tied to any deity.
  • Fixed a loophole in the wish system which could theoretically allow players to join the enemy creatures.
  • Your sins against deities can now be forgiven over time.
  • Added something that should stop weird end game crashes.
  • Added a near death warning.
Personal tools