Triangle Wizard

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| language = [[Game Maker language|GML]]
 
| language = [[Game Maker language|GML]]
 
| interface = [[ASCII]]
 
| interface = [[ASCII]]
| updated = October 25, 2010
+
| updated = November 25, 2010
| updver = R 9.06
+
| updver = R 9.07
 
| platforms = [[Windows]]
 
| platforms = [[Windows]]
 
| length = 107 levels
 
| length = 107 levels

Revision as of 11:23, 25 November 2010

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme D&D
Influences NetHack, Diablo
Released 27 Oct, 2008 (R 1.01)
Updated November 25, 2010 (R 9.07)
Licensing Freeware, Closed Source
P. Language GML
Platforms Windows
Interface ASCII
Game Length 107 levels
Official site of Triangle Wizard


Triangle Wizard is a combination of hack 'n slash games like Diablo and NetHack developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.

Triangle Wizard differs quite a bit from most roguelikes in that the game is in real time and the action is fastpaced. Creatures are still displayed by ASCII characters, but these characters can move around, jump, and cast spells all in real time. Spells and magical effects do have modern style effects.

It still has a few roguelike features; the large selection of classes and races, the large amount of creatures and most notably the almost complete randomness of the levels. Another thing the game inherited from roguelikes is the difficulty; unlike most modern hack 'n slash games this game will once more put you at the mercy of the RNG. It also features permadeath and the player is treated like a monster in terms of game rules.

Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.

Triangle Wizard has been updated a lot since the initial release over a year ago. It now also features a random item system, a random quest system, socketed items and many new classes and spells.

Screenshots

newscreen3.png

The above (big) one is more recent than the other two. (Notice for example the difference in GUI).

sscreen14dy.png

sscreen15.png

Trailers

Two trailers of the game can be found on YouTube:

  • [1] (most recent one)
  • [2] (pretty outdated)

Latest Major Update (R 9.04)

  • The Heavenly Visage talent now correctly works.
  • Items with no real magical qualities looted from player corpses will no longer say that they don't exist in their item descriptions.
  • Defiant Spirits talent now works correctly.
  • Added Banjo.
  • Fixed a bug which caused the Evil Clockwork Factory to be in every game.
  • Added the Court of Shades special random level.
  • Fixed a typo in the death text of someone killed via the Death Ray spell.
  • You can no longer wish for a talent you already possess.
  • Fixed typos in the Chaos Seeker and Hexing Focus talents.
  • Fixed typo in Charged Bolts death text.
  • Wishing for talents now gives different responses for mistyping and simply failing to get the talent.
  • Creatures in the Library can no longer be of level zero.
  • Fixed typo in Conjure Element Servant: Air spell.
  • You must now deal actual damage before you can shatter a frozen creature.
  • Fixed a typo in quest text and Maevalin's speech.
  • Creatures who just came into view from the edge of the screen are indestructable for 1 frame, barring the use of sniper exploits.
  • Game is autosaved after a wish is made, you load a new level and all powerups have been loaded and randomly during gameplay to further avoid exploits. If you play with permadeath off this is disabled.
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