Triangle Wizard

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{{game-stable | name = Triangle Wizard
 
{{game-stable | name = Triangle Wizard
 
| developer = [[Wouter van den Wollenberg]] (''wollie73''@''hotmail.com'')
 
| developer = [[Wouter van den Wollenberg]] (''wollie73''@''hotmail.com'')
| theme = [[D&D]]
+
| theme = [[Fantasy]]
 
| influences = [[NetHack]], [[Diablo]], [[Age of Wonders]]
 
| influences = [[NetHack]], [[Diablo]], [[Age of Wonders]]
| released = 27 Oct, 2008
+
| released = Oct 27, 2008
 
| relver = R 1.01
 
| relver = R 1.01
| licensing = [[Freeware]], [[Closed Source]]
+
| licensing = [[Freeware]], [[Closed source]]
| language = [[Game Maker language|GML]]
+
| language = [[Game Maker language|Game Maker Language]]
 
| interface = [[ASCII]] or [[Tiles]]
 
| interface = [[ASCII]] or [[Tiles]]
| updated = Sep 15, 2012
+
| updated = Jan 16, 2018
| updver = R 15.02
+
| updver = R 17.03
 
| platforms = [[Windows]]
 
| platforms = [[Windows]]
| length = 113 levels
+
| length = 10+ hours
 
| download = [http://trianglewizard.webs.com/downloads.htm Official]
 
| download = [http://trianglewizard.webs.com/downloads.htm Official]
 
| site = http://trianglewizard.webs.com/
 
| site = http://trianglewizard.webs.com/
 
}}
 
}}
  
'''Triangle Wizard''' is a real-time [[roguelikelike]] (a game that is not quite a roguelike). Creatures are still displayed by ASCII characters, but the spatial system is not grid-based, which is the case with nearly all other roguelikes. Aside from the primitive character display, the game has modern effects.
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'''Triangle Wizard''' is a real-time [[roguelikelike]]. It combines an ASCII character art-style with vector graphics and nice magical effects. The gameplay reminds one of [[Diablo]], especially the first one, but is a lot less forgiving, and contains many more random elements. Two major things it retains from Diablo 1 are the shrines which, like in Diablo, can permanently change your character (sometimes in a bad way), and the random item generation based on prefixes and suffixes along with socketed items and unique items. Also like in Diablo 1 the quests (apart from the main quest) only have a certain probability to show up meaning not every quest will be available every game. In addition there are also some short randomly generated quests available which are usually risky, but have good rewards.
  
Triangle Wizard is a combination of hack-'n'-slash games like [[Diablo]] and [[NetHack]], developed by [[Wouter van den Wollenberg]]. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom (although a recent update allows you to join him and seek his release instead).
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It contains a large variety of monsters, bosses, and unique creatures. And also many [[Race|races]] and [[Class|classes]] to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some random special levels which may appear in some games, like the Tournament (where dungeon denizens fight for the favor of their boss) or the Hall of Mirrors (where all projectiles bounce on walls). When leveling up (and via different methods) talents can be obtained which can change your character or spells in unique ways, for example allowing you to use your Fireball spell as a mine, or accompanying the Teleport spell with a Shockwave spell.
  
It still has a few roguelike features: the large selection of [[class]]es and [[race]]s, the large amount of creatures, random dungeon generation, permadeath, etc. Like the major roguelikes, the player is almost completely at the mercy of the [[RNG]].
+
There is a particular focus on interaction with the environment. Walls can be destroyed (sometimes revealing hidden rooms), water and lava can affect and be affected by magic, and knocking creatures into spikes hurts them. Water can be tainted (which will spread over time) and there are many more such interactions. There are also interactions between spells allowing one for example to counter or reflect spells.
  
Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.
+
The game also features a fully-fledged deity system with a large number of deities to worship or offend. Each of them offering unique boons or banes (if you anger them). Disciples to deities can be found in the dungeon and some items might be dedicated to certain [[God|gods]]. Allies can also be found to join the player, and can be given items to use. They can also be given complicated commands using a tactics screen (while the game is paused).
  
Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system and the ability to use tiles.
+
The main story involves the player attempting to invade Castle Everdoom and slay its evil master, the Nameless One. However this story can be changed depending on player choices (you can for example worship the Nameless One), and multiple different endings are possible.
  
== Trianglopedia ==
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If the player is killed his or her corpse can return in a later play-through as an ally or foe and part of the corpse's equipment may be retrieved.
  
The game includes an ingame 'wikipedia' help system which users can edit or look things up in.
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There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.
  
 
== Triangle Wizard Day ==
 
== Triangle Wizard Day ==
Line 35: Line 35:
  
 
== Screenshots ==
 
== Screenshots ==
http://img651.imageshack.us/img651/4113/newscreen3.png
 
  
The above (big) one is more recent than the other two. (Notice for example the difference in GUI).
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Main menu:
  
http://img651.imageshack.us/img651/2379/sscreen14dy.png
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http://i.imgur.com/3YBxbHp.gif
  
http://img651.imageshack.us/img651/796/sscreen15.png
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Battles:
  
== Trailers ==
+
http://i.imgur.com/wqv85Q3.gif
 +
http://i.imgur.com/dy4qhZA.gif
 +
http://i.imgur.com/RojnRfE.gif
  
Two trailers of the game can be found on YouTube:
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Items:
  
* [http://www.youtube.com/watch?v=UE0HfFBdbZY&feature=related] (outdated)
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http://i.imgur.com/A0hS6kv.gif
* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)
+
  
== Latest Major Update (R 15.01) ==
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Tactics screen:
  
*Fixed some typos.
+
http://i.imgur.com/zGsg4Jw.gif
*Added the Darkness Aura.
+
 
*Fixed a rare bug in the champion monster talent generation that could cause a crash.
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== Latest Major Update (R 17.01) ==
*The Tear of the Broken God now also generates healing potions when casting spells, but only if you have less than ten.
+
 
*There are no longer zones in water and lava where you are not affected by it.
+
*Added support for the changing of the screen resolution.
*Clarified the description of the Arcane Sanctum spell with regards to the Turn Undead spell.
+
*Changed some fonts.
*Getting a winning lottery ticket via a wish now grants bonus points if you finish the game, defeating Maevalin, holding it. It also changes the ending in a minor way.
+
*Removed the inventory limit. You can now carry as many items as you want.
*Walls in the minimap screen now oscillate between tiles and non-tiles to make them more distinct from floors if using tiles.
+
*Gave the spellbook an overhaul.
*Entrance and exits of dungeons should no longer be in the lava, water or wall.
+
*Removed standard letter key*bindings for spells. You can now only set one spell per letter. Pressing the letter instacasts the spell, and does not switch your selection.
*The new game screen now has a clock.
+
*Added keylistings to several screens.
*The AI is now more intelligent with the usage of Dispel Magic; they now only dispel hostile enchantments on allies, beneficial enchantments on enemies and enemy invocations such as Death Storm and Pestilence.
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*It now costs time to cast spells and some spells acquire a target at the start of spellcasting, whilst others do so at the end.
*The effect that Dispel Magic has, which causes it to dispel multiple enchantments at higher levels, does not work if used on friendly enchantments.
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*Added some new item prefixes and suffixes.
*Allies that join you in the dungeon don't do so automatically, you now first need to talk to them. However, they will still be friendly and aid you (but not follow you) if you don't.
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*Lowered Spectre's vulnerability to magic and holy damage.
*You can tell allies to stop following you by talking to them. You can also make them hostile.
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*Sprinting is now done via the shift key and no longer the right mouse button.
*You can now insult other deities at their altars to gain their curse. If you are an atheist you can loot the altars instead.
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*Removed right mouse botton movement.
*Taric demands a few less quests.
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*Sprinting is no longer an option that can be toggled in the options menu.
*Healthbar outline is now different for creatures who can join you but have not done so.
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*There are different types of melee attacks now. You can right click to melee as well (for ranged weapons).
*Examine (F2) will now prefer powerups over traps if they are in the same place.
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*Vertigo now lowers melee damage by 50%.
*When all aspects in the Hall of Spirits are killed, Taeniasis will now spawn at the player's location.
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*Poison now lowers melee damage by 30%.
*Azathothian Cultists will now deal disintegration damage if below 75% of max health instead of 60%.
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*Added new items.
*Added the Nameless One as a deity. This also adds a new ending. Following this deity makes for a more difficult game. It will also change the dialogues of several boss encounters.
+
*Added new creatures.
*Mystra's details, for a Chosen of Mystra, in the Deity screen will no longer have text on top of other text.
+
*Added new unique creatures.
*Added another fix for the game crashing upon achieving victory.
+
*Added alternative melee and ranged weapons.
*AI will now recognize that it can use Glass Spray on flying creatures if it has the Jagged Skies talent.
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*Some bosses now have alternative melee attacks.
*Many bosses now use various talents.
+
*Fixed a bug involving melee causes of death having incorrect descriptions in the log.
*Increased Maevalin's hitpoints.
+
*Added the "Back to the Future" late*game quest.
 +
*Fixed a bug with the Halls of Mirrors special level not appearing.
 +
*Added the Target Practice special level.
 +
*Added the "The Immaculates" mid*game quest.
 +
*Yellow Musk Zombies now have a speed.
 +
*Fixed a bug where a redemption quest would mention the wrong deity.
 +
*Showing healthbars is now the default option.
 +
*Damage no longer has to be integer for spells.
 +
*Added sparkles to powerful items in the shop screen.
  
 
[[Category:Roguelikelike]]
 
[[Category:Roguelikelike]]

Latest revision as of 10:36, 16 January 2018

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme Fantasy
Influences NetHack, Diablo, Age of Wonders
Released Oct 27, 2008 (R 1.01)
Updated Jan 16, 2018 (R 17.03)
Licensing Freeware, Closed source
P. Language Game Maker Language
Platforms Windows
Interface ASCII or Tiles
Game Length 10+ hours
Official site of Triangle Wizard


Triangle Wizard is a real-time roguelikelike. It combines an ASCII character art-style with vector graphics and nice magical effects. The gameplay reminds one of Diablo, especially the first one, but is a lot less forgiving, and contains many more random elements. Two major things it retains from Diablo 1 are the shrines which, like in Diablo, can permanently change your character (sometimes in a bad way), and the random item generation based on prefixes and suffixes along with socketed items and unique items. Also like in Diablo 1 the quests (apart from the main quest) only have a certain probability to show up meaning not every quest will be available every game. In addition there are also some short randomly generated quests available which are usually risky, but have good rewards.

It contains a large variety of monsters, bosses, and unique creatures. And also many races and classes to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some random special levels which may appear in some games, like the Tournament (where dungeon denizens fight for the favor of their boss) or the Hall of Mirrors (where all projectiles bounce on walls). When leveling up (and via different methods) talents can be obtained which can change your character or spells in unique ways, for example allowing you to use your Fireball spell as a mine, or accompanying the Teleport spell with a Shockwave spell.

There is a particular focus on interaction with the environment. Walls can be destroyed (sometimes revealing hidden rooms), water and lava can affect and be affected by magic, and knocking creatures into spikes hurts them. Water can be tainted (which will spread over time) and there are many more such interactions. There are also interactions between spells allowing one for example to counter or reflect spells.

The game also features a fully-fledged deity system with a large number of deities to worship or offend. Each of them offering unique boons or banes (if you anger them). Disciples to deities can be found in the dungeon and some items might be dedicated to certain gods. Allies can also be found to join the player, and can be given items to use. They can also be given complicated commands using a tactics screen (while the game is paused).

The main story involves the player attempting to invade Castle Everdoom and slay its evil master, the Nameless One. However this story can be changed depending on player choices (you can for example worship the Nameless One), and multiple different endings are possible.

If the player is killed his or her corpse can return in a later play-through as an ally or foe and part of the corpse's equipment may be retrieved.

There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.

[edit] Triangle Wizard Day

If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.

[edit] Screenshots

Main menu:

3YBxbHp.gif

Battles:

wqv85Q3.gif dy4qhZA.gif RojnRfE.gif

Items:

A0hS6kv.gif

Tactics screen:

zGsg4Jw.gif

[edit] Latest Major Update (R 17.01)

  • Added support for the changing of the screen resolution.
  • Changed some fonts.
  • Removed the inventory limit. You can now carry as many items as you want.
  • Gave the spellbook an overhaul.
  • Removed standard letter key*bindings for spells. You can now only set one spell per letter. Pressing the letter instacasts the spell, and does not switch your selection.
  • Added keylistings to several screens.
  • It now costs time to cast spells and some spells acquire a target at the start of spellcasting, whilst others do so at the end.
  • Added some new item prefixes and suffixes.
  • Lowered Spectre's vulnerability to magic and holy damage.
  • Sprinting is now done via the shift key and no longer the right mouse button.
  • Removed right mouse botton movement.
  • Sprinting is no longer an option that can be toggled in the options menu.
  • There are different types of melee attacks now. You can right click to melee as well (for ranged weapons).
  • Vertigo now lowers melee damage by 50%.
  • Poison now lowers melee damage by 30%.
  • Added new items.
  • Added new creatures.
  • Added new unique creatures.
  • Added alternative melee and ranged weapons.
  • Some bosses now have alternative melee attacks.
  • Fixed a bug involving melee causes of death having incorrect descriptions in the log.
  • Added the "Back to the Future" late*game quest.
  • Fixed a bug with the Halls of Mirrors special level not appearing.
  • Added the Target Practice special level.
  • Added the "The Immaculates" mid*game quest.
  • Yellow Musk Zombies now have a speed.
  • Fixed a bug where a redemption quest would mention the wrong deity.
  • Showing healthbars is now the default option.
  • Damage no longer has to be integer for spells.
  • Added sparkles to powerful items in the shop screen.
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