Talk:Permissive Field of View

From RogueBasin
Revision as of 04:27, 15 December 2010 by Mikon (Talk | contribs)

Jump to: navigation, search

Hi! I have a different algorithm, a mix of Recursive Shadow Casting and Precise Permissive Field of View. Seems simpler and does not inspect tiles behind obstacles, so should be much faster on maps with long corridors. It's coded in Haskell. Please have a look and point flaws in it at Also, its version modified for DFOV is even simpler and faster, so perhaps we could have DFOV in libtcod again? --Mikon 02:26, 15 December 2010 (UTC)

Personal tools