Skill

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Skills may have a different meaning in roguelike games, some of the more common approaches are the following:
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A Skill is commonly conceived as either:
  
*As a value that defines how good certain character is when he tries to perform certain kind of action.
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*A value that defines how proficient a character is when performing a certain kind of action.
 
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*An action that certain character is able to perform, optionally having an embedded proficiency value over this same action. These can be divided into
*As an action that certain character is able to perform, optionally with an embedded proficience value on this same action.
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**Active Skills: The character explicitly declares he is going to perform the skill, optionally defining different arguments for its execution.
 
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**Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character.
Skills may be active or passive
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[[category:concepts]]
 
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Active Skills: The character must explicitly declare he is going to perform the skill, optionally defining different arguments for its execution.
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Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character.
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Latest revision as of 11:52, 2 April 2010

A Skill is commonly conceived as either:

  • A value that defines how proficient a character is when performing a certain kind of action.
  • An action that certain character is able to perform, optionally having an embedded proficiency value over this same action. These can be divided into
    • Active Skills: The character explicitly declares he is going to perform the skill, optionally defining different arguments for its execution.
    • Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character.
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