Sandbox

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(Testing out the sandbox page.)
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Ghack is a roguelike for the GNUstep programming and Desktop environment. It is hosted at [http://wiki.gnustep.org/index.php/Ghack.app Ghack GNUstep page. (this might become a dead link) and is released under the GNU Public License version 2 (GPLv2.) The source code is at [http://github.com/enrytheermit/ghack github]
 
  
== version 0.2.4 ==
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==Test Header==
  
I just want to be able to save my roguelike's page T_T
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This is my first edit to the website. I'm testing out the sandbox features, and getting used to the ''Wikitext'' markup stuff. In addition to this, I hope I can contribute over time to the Roguebasin community and stuff. I do have plans for my own Roguelike Game, but it is currently in the planning and pre-production stage.
  
I'm just editing this page to pass the old Spambot turing test.  I have a tiny roguelike which I might eventually want to add a page for.
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===Aspects of My Mysterious Planned Roguelike===
  
I swear I'm not a bot. Is that enough to allow me to edit my freaking user page?
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This is where I'm going to put some of the features of my '''''mysterious planned roguelike'''''. Treat this as a wish list, of sorts. :)
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# A really funky 'Tileless' set up for dungeon generation.
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# Extremely Large Maps
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# Joystick Control Scheme
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# A really funky 'Itemless' inventory system for loot acquisition.
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===Is that All?===
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For now... yes. I've still got a lot to do, but more functionality is to be added in the future. Au Revoir! <- This is the only time I will EVER use french. :)

Revision as of 21:31, 20 May 2014

Test Header

This is my first edit to the website. I'm testing out the sandbox features, and getting used to the Wikitext markup stuff. In addition to this, I hope I can contribute over time to the Roguebasin community and stuff. I do have plans for my own Roguelike Game, but it is currently in the planning and pre-production stage.

Aspects of My Mysterious Planned Roguelike

This is where I'm going to put some of the features of my mysterious planned roguelike. Treat this as a wish list, of sorts. :)

  1. A really funky 'Tileless' set up for dungeon generation.
  2. Extremely Large Maps
  3. Joystick Control Scheme
  4. A really funky 'Itemless' inventory system for loot acquisition.

Is that All?

For now... yes. I've still got a lot to do, but more functionality is to be added in the future. Au Revoir! <- This is the only time I will EVER use french. :)

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