Roguestar

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(Additional information from the developer.)
(Note new release.)
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|influences = Nethack, Slash'Em, Starflight (Electronic Arts)
 
|influences = Nethack, Slash'Em, Starflight (Electronic Arts)
 
|theme = Sci-Fi
 
|theme = Sci-Fi
|released = August 16, 2008
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|released = May 9, 2008
|updated = August 16, 2008
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|updated = June 17, 2010
 
|language = [[Haskell]]
 
|language = [[Haskell]]
 
|platforms = Linux, Windows, MacOS X
 
|platforms = Linux, Windows, MacOS X
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|interface = 3D Graphics
 
|interface = 3D Graphics
 
|site = http://roguestar.downstairspeople.org/
 
|site = http://roguestar.downstairspeople.org/
|length = Unlimited
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|length = 22 planets
 
}}
 
}}
  
Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL.  Roguestar is still in it's early stages of development, and development is much slower due to the graphical nature of the game.
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Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL.  Roguestar is not yet a winnable game.

Revision as of 09:34, 19 June 2010


Roguestar
Beta Project
Developer Christopher Lane Hinson
Theme Sci-Fi
Influences Nethack, Slash'Em, Starflight (Electronic Arts)
Released May 9, 2008
Updated June 17, 2010
Licensing AGPL3
P. Language Haskell
Platforms Linux, Windows, MacOS X
Interface 3D Graphics
Game Length 22 planets
Official site of Roguestar


Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL. Roguestar is not yet a winnable game.

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