Retrospectives

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Every good roguelike - and especially those that didn't end up so good - deserves a retrospective. When developers share what worked well and what didn't, we all benefit. So share your wisdom with those who attempt the noble art of Roguelike Development.

Contents

Tutorial

Java Tutorial

2011 7DRL

Twelve Hours

2012 7DRL

I rule, you rule, we all rule old-school Hyrule

2013 7DRL

Pugnacious Wizards

Personal tools