|Released||Aug 9, 2018 (2.0)|
|Updated||Jun 30, 2020 (2.2.1)|
|Platforms||Linux, Windows, Mac OS X|
|Game Length||1-2 evenings|
|Official site of ReLarn|
The goal is to preserve the spirit of the original game while making it easy to maintain the code and port it to new platforms.
At the player level:
- Visibility is now proper line-of-site (thanks to Greg McIntyre's libfov)
- Choosing items and spells is now done by highlighting an item in a list.
- There is some support for color when the display supports it.
- There is now a windowed (non-terminal) version available.
- Junk mail is now simulated instead of being actual mail (and there are a few new messages).
- One new artifact that is mostly a joke.
- A whole lot of tweaks, bug-fixes and minor changes to things.
At a software level:
- The source code has been refactored into modules to better follow the DRY principal and to take advantage of modern C features.
- The user interface uses curses for everything.
- Platform dependencies have been abstracted away from the main codebase so it should be relatively easy to port to other devices.
ReLarn should compile easily enough on any sufficiently Unix-like operating system and on Microsoft Windows. Binaries are available for Windows, Linux and macOS.