|P. Language||C++ (early development version used Factor)|
|Official site of Magog|
It is supposed to be simple. You come in at the wake of the host, pick through the ruin they leave, and take what valuables the dregs did not find or comprehend. Only now you're not facing a silent waste, but a crawling army of the things still here. And yet the way back is sealed until you have walked the path to the end.
- Continuous world using portal technology, no stair-scumming corner cases.
- Hex grid gameplay.
- Animated graphics.
- Uses an Entity Component System.
- The portal system is essentially the same as the one in Jacob's Matrix, except that the portals can't change orientation.
Versions and platforms
Magog is being rewritten in C++11, using the same code base as Telos. An earlier version developed in the Factor programming language has been abandoned, but its source code is still available from a branch at GitHub.