|Influences||A Quest Too Far, Alphabit Rogue|
|Updated||March 7, 2011|
|P. Language||C++, curses|
|Official site of Mad Mage|
"Hrrm... now, what did that scroll do again? Oh, I think this one is supposed to be Identi- ***BOOM***"
Mad Mage is about subverting the Identification minigame in Roguelikes. Roguelikes commonly expose the player to new and mysterious items, whose properties are not immediately clear until said item is tried or identified.
In Mad Mage, you start with all potions and scrolls IDed, but you'll slowly forget the identifications...
-One forgetful wizard packing shitloads of scrolls and potions -6 Monster Types, 16 scroll types, 10 potion types -7 Endings -Reviewer Mode -Lazy vision -Horrible pathfinding -Boring dungeon generation -No Save/Load