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* [ A weblog about Larn]
* [ A weblog about Larn]
* [ COLUMN: @Play: Larn, Or, I Hocked The Car To Buy A Lance Of Death]
* [ COLUMN: @Play: Larn, Or, I Hocked The Car To Buy A Lance Of Death]
* [ The CRPG Addict: Game 21: Larn (1986)]
[[Category:Open source]]
[[Category:Open source]]

Revision as of 06:58, 8 October 2014

Major Roguelike
Developer Noah Morgan, copx
Theme Fantasy
Influences Rogue
Released 1986
Updated 2007 Mar 19
Licensing Freeware with source code available
P. Language C
Platforms DOS, UNIX, Amiga, VMS
Interface ASCII
Game Length
[{{{site}}} Official site of Larn]

Larn was first released in 1986 by Noah Morgan.



Larn was the first roguelike game to feature multiple dungeons with a sort of surface world (in this case, a town) to connect them. The town, which only changes its layout from one game to the next, features shops to exchange items, schools to improve skills, and a bank to store valuables. The dungeon has branch offices of the town's bank. Larn is also time-limited, achieving the main goal too late counts as losing the game.

A few features which are unique to Larn and make it worth playing:

  • Identification is always successful. The scroll/potion type will always be known to the player regardless whether the player received any clue about the usage of the particular item.
  • The Scroll of gem perfection enchances the value of carried gems.
  • If a character manages to win Larn, his successor will have to pay taxes, which depend on the amount of gold brought to the surface.
  • Gold pieces stored in the bank earn interest over time.
  • Spells are cast by typing a 3-letter mnemonic. For example, magic missile is MLE.

Platforms and versions

Updated versions of Larn seem to have disappeared.

Some older copies of larn can be found here, but the host does not know if they compile or not.

Ularn v1.6, released in 2004, is available for Windows and Amiga. Source is available for other systems (v1.5 is known to compile for various UNIX systems).


  • iLarn
  • NLarn is a rewrite with the aim to bring Larn to the 21st century. It offers a nicer user interface, colour, improved monster AI and numerous other enhancements.
  • PC Larn
  • Ularn — or "Ultra-Larn" — is a descendant of Larn. It has been created by Phil Cordier in 1992 and adds new features like character classes, Dealer McDope and more levels.

Game related links

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