LambdaHack

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{{game-alpha| name = LambdaHack
 
{{game-alpha| name = LambdaHack
|developer = kosmikus (Andres Löh), others
+
|developer = Andres Löh, Mikolaj Konarski
 
|theme = Nerdy
 
|theme = Nerdy
 
|influences = [[Hack]], [[Rogue]], [[Angband]]
 
|influences = [[Hack]], [[Rogue]], [[Angband]]
 
|released = Apr 12, 2008
 
|released = Apr 12, 2008
 
|relver = 1.20080412
 
|relver = 1.20080412
|updated = September 18, 2011
+
|updated = February 09, 2012
|updver = 0.1.20110918
+
|updver = 0.2.0
 
|licensing = [[BSD3]] (Free Software)
 
|licensing = [[BSD3]] (Free Software)
 
|language = [[Haskell]]
 
|language = [[Haskell]]
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}}
 
}}
  
This is an alpha release of LambdaHack, a roguelike game engine
+
This is an alpha release of LambdaHack,
packaged together with a small example roguelike game
+
a Haskell game engine library for roguelike games
(not yet well separated, this is one of future work directions,
+
of arbitrary theme, size and complexity,
others are, e.g., improving the AI monad DSL,
+
packaged together with a small example dungeon crawler.
so that the rules for synthesising monster behaviour
+
When completed, it will let you specify content
from game content are more readable and easier to debug).
+
to be procedurally generated, define the AI behaviour
Another game using this engine is [[Allure of the Stars]].
+
on top of the generic content-independent rules
 +
and compile a ready-to-play game binary, using either
 +
the supplied or a custom-made main loop.
 +
Several frontends are available (GTK is the default)
 +
and many other generic engine components are easily overridden,
 +
but the fundamental source of flexibility lies
 +
in the strict and type-safe separation of code and content.
  
Compiled using the cabal tool: [http://hackage.haskell.org/package/LambdaHack Hackage page.]
+
Upcoming new features: improved squad combat,
 +
player action undo/redo, ranged combat animations,
 +
completely redesigned UI. Long term goals are focused
 +
around procedural content generation and include
 +
the improvement of the AI monad EDSL, so that rules
 +
for synthesising monster behaviour from game content
 +
are extensible, readable and easy to debug,
 +
in-game content creation, auto-balancing and persistent
 +
content modification based on player behaviour.
 +
 
 +
A larger game that depends on the LambdaHack library
 +
is [[Allure of the Stars]].
 +
 
 +
Compiled using the cabal tool from the package available at [http://hackage.haskell.org/package/LambdaHack its Hackage page.]

Revision as of 00:06, 10 February 2012

LambdaHack
Alpha Project
Developer Andres Löh, Mikolaj Konarski
Theme Nerdy
Influences Hack, Rogue, Angband
Released Apr 12, 2008
Updated February 09, 2012
Licensing BSD3 (Free Software)
P. Language Haskell
Platforms Linux, OSX, Windows
Interface Keyboard, ASCII (GTK or Terminal)
Game Length ~ .5 hour
Official site of LambdaHack


This is an alpha release of LambdaHack, a Haskell game engine library for roguelike games of arbitrary theme, size and complexity, packaged together with a small example dungeon crawler. When completed, it will let you specify content to be procedurally generated, define the AI behaviour on top of the generic content-independent rules and compile a ready-to-play game binary, using either the supplied or a custom-made main loop. Several frontends are available (GTK is the default) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and type-safe separation of code and content.

Upcoming new features: improved squad combat, player action undo/redo, ranged combat animations, completely redesigned UI. Long term goals are focused around procedural content generation and include the improvement of the AI monad EDSL, so that rules for synthesising monster behaviour from game content are extensible, readable and easy to debug, in-game content creation, auto-balancing and persistent content modification based on player behaviour.

A larger game that depends on the LambdaHack library is Allure of the Stars.

Compiled using the cabal tool from the package available at its Hackage page.

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