Kharne

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|influences =  
 
|influences =  
 
|released = Mar 2009 (Alpha)
 
|released = Mar 2009 (Alpha)
|updated = Aug 23, 2010 (0.0.5c)
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|updated = Jun 29, 2011 (0.0.6)
 
|licensing = [[Freeware]],<br/>[[Open Source]] ([[MPL]])
 
|licensing = [[Freeware]],<br/>[[Open Source]] ([[MPL]])
 
|language = [[Delphi]]
 
|language = [[Delphi]]
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}}
 
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Kharne was a roguelike being developed by Dave Moore in Delphi. It is a rewrite of a decade-old roguelike, also called Kharne, by the same author.  
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Kharne is a roguelike being developed by Dave Moore in Delphi. It is a rewrite of a decade-old roguelike, also called Kharne, by the same author.  
  
 
The original Kharne (subtitled 'The Revelation') was a roguelike released in 2001 for the Windows platform, programmed using Delphi. Heavily graphical, it featured the David E. Gervais tileset, drag-n-drop inventory management, and gameplay based heavily upon AD&D. However, magic and many other features were never implemented, and the game was (despite an abortive rewrite using the then-newly-released DnD 3rd Edition rules) offically abandoned in 2002.
 
The original Kharne (subtitled 'The Revelation') was a roguelike released in 2001 for the Windows platform, programmed using Delphi. Heavily graphical, it featured the David E. Gervais tileset, drag-n-drop inventory management, and gameplay based heavily upon AD&D. However, magic and many other features were never implemented, and the game was (despite an abortive rewrite using the then-newly-released DnD 3rd Edition rules) offically abandoned in 2002.
  
The new Kharne is effectively a completely new game and features traditional ASCII graphics (within a Windows framework), multiple dungeons, a SQL-lite database backend; many other new and enhanced features are in the works. The full version is planned to be released sometime in late 2009, however Alpha versions are currently available from the Kharne development diary website at http://kharne-rl.blogspot.com. Kharne is released under the Mozilla Public License (MPL) v1.1 and source code is downloadable from a Googlecode SVN.
+
The new Kharne is effectively a completely new game and features traditional ASCII graphics (within a Windows framework), multiple dungeons, a SQL-lite database backend; many other new and enhanced features are in the works. The full version is planned to be released eventually, however Alpha versions are currently available from the Kharne development diary website at http://kharne-rl.blogspot.com. Kharne is released under the Mozilla Public License (MPL) v1.1 and source code is downloadable from a Googlecode SVN.
  
Development was abandoned in March 2011.
 
  
 
Screenshots:  
 
Screenshots:  

Revision as of 16:00, 29 June 2011

Kharne
Alpha Project
Developer Dave Moore
Theme Fantasy
Influences
Released Mar 2009 (Alpha)
Updated Jun 29, 2011 (0.0.6)
Licensing Freeware,
Open Source (MPL)
P. Language Delphi
Platforms Windows
Interface Graphically Emulated ASCII with Mouse Support
Game Length
Official site of Kharne


Kharne is a roguelike being developed by Dave Moore in Delphi. It is a rewrite of a decade-old roguelike, also called Kharne, by the same author.

The original Kharne (subtitled 'The Revelation') was a roguelike released in 2001 for the Windows platform, programmed using Delphi. Heavily graphical, it featured the David E. Gervais tileset, drag-n-drop inventory management, and gameplay based heavily upon AD&D. However, magic and many other features were never implemented, and the game was (despite an abortive rewrite using the then-newly-released DnD 3rd Edition rules) offically abandoned in 2002.

The new Kharne is effectively a completely new game and features traditional ASCII graphics (within a Windows framework), multiple dungeons, a SQL-lite database backend; many other new and enhanced features are in the works. The full version is planned to be released eventually, however Alpha versions are currently available from the Kharne development diary website at http://kharne-rl.blogspot.com. Kharne is released under the Mozilla Public License (MPL) v1.1 and source code is downloadable from a Googlecode SVN.


Screenshots:

earlyvaults.png atmos.png mausoleum.png


External Links

Kharne development diary

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