Incursion

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{{game-beta| name = Incursion
 
{{game-beta| name = Incursion
|developer = [[Julian Mensch]]
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|developer = [[Julian Mensch]], [[Richard Tew]]
 
|theme = Fantasy
 
|theme = Fantasy
 
|influences = [[Omega]], D20
 
|influences = [[Omega]], D20
|released = July 28, 2007
+
|released = 2007 Jul 28
|updated = July 31, 2007 ([http://groups.google.com/group/rec.games.roguelike.misc/browse_thread/thread/4ebdc9f165162ad6/1e1c0b40c0dc5ffb#1e1c0b40c0dc5ffb 0.6.0B ])
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|updated = 2015 August 14 (0.6.9Y19)
|licensing = Freeware
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|licensing = [[Freeware]]
|language = C++
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|language = [[Cpp | C++ | IncursionScript]]
 
|platforms = [[Windows]]
 
|platforms = [[Windows]]
|interface =  
+
|interface =
 
|length = 10-20 hours
 
|length = 10-20 hours
|site = http://www.incursion-roguelike.net/
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|site = http://incursion-roguelike.net
 
}}
 
}}
  
''Incursion: Halls of the Goblin King'' has now been released to the public after a period of beta testing.
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== Introduction ==
  
Incursion is a freeware roguelike game based on (but not strictly adherant to) the mechanics of the d20 system made available under the Open Game License by Wizards of the Coast.
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''Incursion: Halls of the Goblin King'' is a freeware roguelike game based on the mechanics of the [http://www.d20srd.org/ d20] system, available under the Open Game License by Wizards of the Coast.  The game boasts 9 races, 10 classes, 45 skills, and 18 choices of god (including no god), each requiring totally different strategies to be played effectively.
  
Also, the great tech doc about the game is provided [http://www.incursion-roguelike.org/TechPaper%20(Web%20Version).htm here]. It had to be useful in roguelike development.
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=== Gameplay Overview ===
  
== External links ==
 
  
* [http://forums.somethingawful.com/showthread.php?threadid=2574823&userid=0&perpage=40&pagenumber=1 Something Awful thread]
 
* [http://forums.penny-arcade.com/showthread.php?t=31335 Penny Arcade thread]
 
  
 +
=== Playability and Completeness ===
  
{{stub}}
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The game is unfinished, but complete enough to have an active playing community.  It is currently maintained by someone other than its creator.  Its source code has been released, so it is possible for other build upon the existing framework.
 +
 
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== Further Information ==
 +
 
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=== History ===
 +
 
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According to the its creator, ''Incursion: Halls of the Goblin King'' was "a promo game for the upcoming roguelike epic ''Incursion: Return of the Forsaken''", which would have featured overland map, multiple dungeons, towns, more prestige classes and other features.  ''Return of the Forsaken'' was slated in the best case scenario for a release in the last quarter of 2011.
 +
 
 +
A detailed tech doc about the game is provided [http://www.incursion-roguelike.org/TechPaper%20(Web%20Version).htm here]. It could prove useful in roguelike development.
 +
 
 +
On 2013-04-14, [https://groups.google.com/d/msg/incursion/I_TjzVcYY-o/kw3McLhp7HoJ its creator posted] a proclamation that development on Incursion was finished--having moved on to other interests, he no longer had time or interest in maintaining the project.  On 2014-03-16, after offers to maintain the codebase and fix the bugs, [https://groups.google.com/d/msg/incursion/VqMTcEMYC2Y/EQqHi7nDPJ4J he posted] to the Incursion Google group announcing the release of the source code for the last couple of released versions.
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=== The Source Code ===
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The official released source code can easily built by following the instructions given in the release post.  Unfortunately, it is based on an old, unsupported version of [https://www.allegro.cc Allegro], which has been a source of many show-stopper bugs.
 +
 
 +
The only actively maintained and released version of Incursion can be found [https://bitbucket.org/rmtew/incursion-roguelike/ on bitbucket].  It has been modified to use [https://bitbucket.org/libtcod/libtcod libtcod], in place of Allegro, fixing many of the long time crash and interface bugs.
 +
 
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== External Links ==
 +
 
 +
* [http://incursion.wikidot.com/ Incursion Wiki]
 +
* [http://www.bay12forums.com/smf/index.php?topic=2668 Bay 12 forum old thread]
 +
* [http://www.bay12forums.com/smf/index.php?topic=139289.0 Bay 12 forum current thread]
 +
* [http://forums.penny-arcade.com/showthread.php?t=31335 Penny Arcade forum thread]

Latest revision as of 06:23, 14 August 2015

Incursion
Beta Project
Developer Julian Mensch, Richard Tew
Theme Fantasy
Influences Omega, D20
Released 2007 Jul 28
Updated 2015 August 14 (0.6.9Y19)
Licensing Freeware
P. Language C++ | IncursionScript
Platforms Windows
Interface
Game Length 10-20 hours
Official site of Incursion


Contents

[edit] Introduction

Incursion: Halls of the Goblin King is a freeware roguelike game based on the mechanics of the d20 system, available under the Open Game License by Wizards of the Coast. The game boasts 9 races, 10 classes, 45 skills, and 18 choices of god (including no god), each requiring totally different strategies to be played effectively.

[edit] Gameplay Overview

[edit] Playability and Completeness

The game is unfinished, but complete enough to have an active playing community. It is currently maintained by someone other than its creator. Its source code has been released, so it is possible for other build upon the existing framework.

[edit] Further Information

[edit] History

According to the its creator, Incursion: Halls of the Goblin King was "a promo game for the upcoming roguelike epic Incursion: Return of the Forsaken", which would have featured overland map, multiple dungeons, towns, more prestige classes and other features. Return of the Forsaken was slated in the best case scenario for a release in the last quarter of 2011.

A detailed tech doc about the game is provided here. It could prove useful in roguelike development.

On 2013-04-14, its creator posted a proclamation that development on Incursion was finished--having moved on to other interests, he no longer had time or interest in maintaining the project. On 2014-03-16, after offers to maintain the codebase and fix the bugs, he posted to the Incursion Google group announcing the release of the source code for the last couple of released versions.

[edit] The Source Code

The official released source code can easily built by following the instructions given in the release post. Unfortunately, it is based on an old, unsupported version of Allegro, which has been a source of many show-stopper bugs.

The only actively maintained and released version of Incursion can be found on bitbucket. It has been modified to use libtcod, in place of Allegro, fixing many of the long time crash and interface bugs.

[edit] External Links

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