H-World:Reviews:Jeff Lait

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The game played was The Jungle module of H-World 0.2.2.
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== About the Review ==
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The game played was The Jungle module of [[H-World]] 0.2.2.
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== Synopsis ==
  
 
I played The Jungle for the first time, and managed to ascend. Thus:
 
I played The Jungle for the first time, and managed to ascend. Thus:
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time & healing, then, using the Shattering Light War Hammer one of his
 
time & healing, then, using the Shattering Light War Hammer one of his
 
minions dropped, charged him.
 
minions dropped, charged him.
 
I've tacked on various RFEs, text problems, and what I think to be
 
bugs. Please remember we wouldn't complain if we didn't play :>
 
  
 
Gear:
 
Gear:
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will help with balancing the distribution property.
 
will help with balancing the distribution property.
  
First, I think it is rather unusual that after an entire game ONLY
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== Cool Things ==
using blades, I should end up with only twice the blade skill as
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unarmed skill. Second, I presume defense isn't exercised properly
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yet, as I had a shield for the entire game and saw no few block
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messages, but still had 0 base points on defense.
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Abilities: (Amount over 100000 shown)
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Overall: 1060/1060
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Physical: 2120/1590
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Combat: 4240/2473
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- Offense: 8480/3975
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- Unarmed: 0/3180
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- Blades: 16960/6572
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- Clubs: 0/3180
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- Polearms: 0/3180
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- Defense: 0/1855
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- Unarmed: 0/1484
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- Armed: 0/1484
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Mind: 0/530
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Social: 0/530
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Cool Things
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Bump doorposts to close doors is clever! I'm all for reducing as many
 
Bump doorposts to close doors is clever! I'm all for reducing as many
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descriptions!
 
descriptions!
  
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== Drawbacks ==
  
Bugs:
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The problems found in this review have since been fixed.
 
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[[Category:Reviews]]
Note that as this is an old version, most of these will have been fixed
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readme.txt is in unix format, so when Windows users load it in notepad
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they don't get any line breaks.
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The Birth Options menu has a radio button for male/female. When I
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click on Male, it toggles whether it is male or female. I would think
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it would make it male, so would be a no-op if the gender was already
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male.
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I presume the correct thing on Birth Options is to hit the Close
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Window button. I would have been more comfortable with a "Okay"
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button.
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It maybe a windows only thing, but I find when moving over the
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inventory items, it often doesn't bring up the popup for the new item
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I'm at. It took me a while to realize my shoes were non-default :>
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Why can't I put a chest in my hands? Can't put it in either hand...
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When I put my belt into my backpack, it disappears from the inventory
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list? Is this an intentional attempt to reduce bag-inside-bag
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exploits? I can still keep stuff inside it, it just becomes awkward
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to access. There doesn't seem to be a time penalty for swapping
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belts, so it seems just an inconvience.
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When you choose open, it says "Direction..." There doesn't seem to be
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5, for opening the chest I am standing on.
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When I try to open a chest, and choose 5 (or 6, where there is no
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chest) the Available Actions menu toggles between Kick/Punch/Swing.
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Hitting an invalid key (like .) prompts me again and doesn't toggle.
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Choosing "Esc" in the open chest prompt stops the open process, but
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gives no indication that the Direction chooser is now old news. Maybe
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"You think better of it." or something, so I know that I have
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cancelled.
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Does the hindrnace of chests include the contents? It seems not to,
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the chest hindrance is 25 even if there is stuff in it. Similarly, I
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put a chest in my backpack and get a total hindrance of 8! I've now
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got the starting chests stored, one inside each other, in my backpack,
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and total hindrance of 8. When I want to get at my chest, I can drop
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it on the ground, and then open it. This seemingly gives me infinite
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carrying capacity.
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Hmm... Got into a state where the screen stopped refreshing. Movement
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keys were accepted, but I wasn't getting redraws. Only the section
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underneath my old map window was redrawing. According to the map
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window, I was still moving around - I left & reentered the home and
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got a screen redraw, but them it would be back to boring.
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I can reproduce this now - bringing up the map window causes only the
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screen underneath the map window to refresh.
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Hitting an invalid key, such as z or k, seems to force a refresh.
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One time my house was built with a chair on top of the jungle portal.
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After using an identify scroll in my belt with my inventory up, the
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belt doesn't redraw with the missing identify scroll until I try and
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change something on it.
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Chests seem to be 6x6 spans (at least, I can't use that last row) but
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the graphic only looks to take 6x5.
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When the "Traders Bag" is on the ground, it shows up way at the top of
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the list. In general stuff on the ground seems to be misaligned, the
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traders bag is just the most extreme example of it.
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The attack mode keeps being reset to Kick! I don't know what it is
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I'm doing (swapping weapons doesn't seem to do this). Maybe it is the
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open chest that I keep doing as I'm carrying all my stuff in a chest?
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Annoying to find out I've been kicking that rock lizard rather than
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stabbing it.
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If I have my exchange with chest window open at the same time as my
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inventory window, and the contents of the chest overlap my right hand,
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clicking on the chest contents can actually select the sword in my
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hand behind the inventory window. I think I managed to pick up two
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things at once this way :>
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I won the game. And: "Help text 'help//../html/winner.html' not
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found" Fortunately, as you saw above, I've already snuck into that
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directory and read the win message :>
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Text Problems:
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Game over message should be:
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"You died. Now no one can stop the evil from conquering this world."
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I also think it should have an okay button on that dialog. Or maybe
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start again?
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Backpack: should read: "Who wants to travel without one?"
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Torso Plate: "Iron makes wimps of heros" maybe?
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Swords are described as "A standard military sabre", yet there are
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also Sabres which are described as "A standard military sabre."
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RFEs:
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I like the help/html docs. However, the root document is "help.html",
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which I didn't clue into. Perhaps name it "index.html" and have the
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other docs have a "Back to Index" link?
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Resizeable windows! The main window should resize, giving more white
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space for me to keep inventory windows up in. I found the screen-size
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command for start up, but it just seems to give more zoom on the play
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area.
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Mini map is cool. I'm a big fan of these.
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It seems that you are a red dot. Other stuff is also red dots, making it hard to determine which red dot is you :>
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Can there be scale settings? I find the one pixel-one tile a bit too small at 1280x1024.
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Can it be made resizeable?
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If hitting 'i' brings up inventory, it would be cool if it also put
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down the inventory. I think I picked up this mechanic from Diablo II
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where it proved really cool.
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Mention you can only add ingredients to potions that at least have
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water in them already. I tried adding bitter leaves to empty bottles
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and was confused, until I clued in.
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Latest revision as of 12:35, 22 March 2009

Contents

[edit] About the Review

The game played was The Jungle module of H-World 0.2.2.

[edit] Synopsis

I played The Jungle for the first time, and managed to ascend. Thus:

YAAP: H-World/The Jungle 0.2.2

I killed the Skeleton Captain by first taking out his minions one at a time & healing, then, using the Shattering Light War Hammer one of his minions dropped, charged him.

Gear:

Shattering light war hammer, +19 impact!! Lantern Steel Helm Traders bag. Containing a backpack and a chest. The chest containing yet another chest. And my hinderance was 21 :> Bronze Amulet Battlesome Torso Plate (+1 hp) Glowing Sheild (+1 light) Expedition Belt Leather Pants Leather Boots

Score: 5252

As the skills were recently added, I'll list those. Hopefully this will help with balancing the distribution property.

[edit] Cool Things

Bump doorposts to close doors is clever! I'm all for reducing as many actions as possible into bumps.

I like the barter based trade! I found myself carrying a chest of torches in order to be always able to make exact change, though :> Maybe if it didn't give you the exact numbers of what they think it is worth? Way too little, almost enough, too much, etc. And the items also thus said: "Estimated value: Little, Expensive, Kings Ransom"? As a min-maxer, it just hurts to see the 15 gold I lose as I didn't have enough torches :>

I like the instant-pop-up on mouse hover. I also like the fun item descriptions!

[edit] Drawbacks

The problems found in this review have since been fixed.

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