Go

From RogueBasin
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(Changed the "better C" thing, which was my interpretation. The devs have said that Go is a response to C++.)
(Some details on compilers)
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Go has several modern programming features, such as garbage collection and closures, which help when developing roguelikes. It has a reasonably simple duck-typing-based object system, which is clean, but doesn't necessarily match the complex problem of roguelike data modeling. The concurrent features aren't much needed in main roguelike logic, which is generally very sequential, but can help when programming an user interface that runs asynchronously with the game logic.
 
Go has several modern programming features, such as garbage collection and closures, which help when developing roguelikes. It has a reasonably simple duck-typing-based object system, which is clean, but doesn't necessarily match the complex problem of roguelike data modeling. The concurrent features aren't much needed in main roguelike logic, which is generally very sequential, but can help when programming an user interface that runs asynchronously with the game logic.
  
Go has two compilers, the standalone '''gc''' one and a GCC front-end '''gccgo'''. The official GCC distribution has included the Go front end since version 4.6. The '''gc''' toolchain supports Linux, BSD, OS X and Windows on x86-32 or x86-64. As of 2012-07, there is some ARM support, but it's unclear how feasible developing Go applications for ARM devices running Android would be.
+
Go has two compilers, the standalone '''gc''' one and a GCC front-end '''gccgo'''. The official GCC distribution has included the Go front end since version 4.6. The gc toolchain supports Linux, BSD, OS X and Windows on x86-32 or x86-64. Gccgo uses GCC as a backend, and can theoretically target any platform supported by GCC. As of 2012-07, there is some ARM support, but Go is not suitable for the standard type of Android app development, where native code is compiled into a dynamic library invoked by a wrapper application in Java, since Go code cannot be easily compiled into a dynamic library.
  
 
There is FFI support for linking to external C libraries like [[SDL]] or [[Curses]]. Calling C code from Go is reasonably straightforward.
 
There is FFI support for linking to external C libraries like [[SDL]] or [[Curses]]. Calling C code from Go is reasonably straightforward.

Revision as of 20:50, 25 July 2012

Go is a programming language announced by Google in November 2009. It is a native-code compiled, garbage-collected, concurrent language, born from the developers' frustration with developing concurrent server applications with C++. Version 1 of Go was released in March 2012, and should be a stable target for future applications.

Roguelike Issues

Go has several modern programming features, such as garbage collection and closures, which help when developing roguelikes. It has a reasonably simple duck-typing-based object system, which is clean, but doesn't necessarily match the complex problem of roguelike data modeling. The concurrent features aren't much needed in main roguelike logic, which is generally very sequential, but can help when programming an user interface that runs asynchronously with the game logic.

Go has two compilers, the standalone gc one and a GCC front-end gccgo. The official GCC distribution has included the Go front end since version 4.6. The gc toolchain supports Linux, BSD, OS X and Windows on x86-32 or x86-64. Gccgo uses GCC as a backend, and can theoretically target any platform supported by GCC. As of 2012-07, there is some ARM support, but Go is not suitable for the standard type of Android app development, where native code is compiled into a dynamic library invoked by a wrapper application in Java, since Go code cannot be easily compiled into a dynamic library.

There is FFI support for linking to external C libraries like SDL or Curses. Calling C code from Go is reasonably straightforward.

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