|Influences||Dungeon Crawl Stone Soup|
|Released||March 7th, 2012|
|Updated||April 12th, 2012|
|Interface||Keyboard, Mouse, Tiles|
|Official site of Epilogue|
- Epilogue is a roguelike, meaning it involves procedurally created levels and item placement, permadeath, and a strong rpg style.
- Epilogue strives to create a complex system hidden behind a simple-to-use interface.
- Characters choose an ability class and a weapon proficiency upon creation. You might be a Melee Vampire or a Shield Priest for example.
- The game features an alchemy system along with ingredient gathering.
- Players can choose to worship one of a variety of gods, and there is a favor system for rewards.
- Rather than have enemies which differ greatly from the player, every enemy has equipment and weapons that can be picked up and used by the player as well.
- The game is graphical (but with simple graphics) and you can see all the items you have equipped on your character (as well as what the enemies are wielding).
- Rather than only introduce a few new items and monsters per level, Epilogue has an entirely different set of spawns and equipment on each floor.
Rather than being some adventurer entering an evil lair, you actually start as one of the hapless minions inside the evil dungeon. The game takes place years after all the possible adventurers have died out and the evil lord Slith has come out victorious over all life forms. The absence of combat has led to your mind wandering, and you eventually become self-aware, realizing you are the last hope for this world.