Dungeon Monkey
From RogueBasin
| Dungeon Monkey | |
|---|---|
| 7DRL | |
| Developer | Joseph Hewitt |
| Theme | |
| Influences | |
| Released | 2003 (1.00) |
| Updated | Not yet |
| Licensing | |
| P. Language | |
| Platforms | |
| Interface | |
| Game Length | |
| Official site of Dungeon Monkey | |
Dungeon Monkey was created by Joseph Hewitt in a week, in 2003.
Contents |
Description
As the author stated it :
- "[Dungeon Monkey] is an experiment more than anything else. Maybe it's performance art. I wanted to see what kind of a roguelike game could be programmed in exactly one week. This is what I managed to create, such as it is."
Dungeon Monkey's dungeons are non-persistant. It has no healing over time — the only way to heal is to use fountains that are hidden on each level. These features make it closer to a band than to a hacklike.
Versions and platforms
First (and last) version of Dungeon Monkey is v1.00, released on October 28, 2003. It is available for Windows, but the Free Pascal source code is included.
