Drakefire Chasm

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|developer = [[Tanthie]]
 
|developer = [[Tanthie]]
 
|theme = Fantasy
 
|theme = Fantasy
|influences = [[ADOM]], Dungeons & Dragons
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|influences = [[ADOM]], Dungeons & Dragons, World of Warcraft
|status = 1.2.1
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|status = 1.3
 
|released = 2012-03-18
 
|released = 2012-03-18
|updated = 2012-06-07
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|updated = 2012-09-16
 
|licensing = Closed source
 
|licensing = Closed source
 
|language = C++
 
|language = C++
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}}
 
}}
  
Drakefire Chasm is a seven day roguelike made in the [[7DRL Challenge 2012]].
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Drakefire Chasm is a seven day roguelike made in the [[7DRL Challenge 2012]]. It has been updated thereafter with new features.
  
 
== About ==
 
== About ==
  
You play as a freshly born wyrmling dragon, trying to survive and prosper in Drakefire Chasm. Eat lesser beings, hoard riches, defeat your foes, and finally become a great wyrm, the most terrifying and noblest of creatures.
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You play as a dragon and try to survive in the hostile environment of Drakefire Chasm. As you progress, you become more powerful, gaining new abilities to defeat your foes.
 +
 
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The game uses sort of a rock-paper-scissors mechanic between the dragon's abilities and the enemy types. The key for success is finding which type of attack is the most effective against each enemy.
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== Features ==
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* Five playable dragon colors
 +
* A talent tree with passive and active, cooldown-based abilities
 +
* 15 different enemies
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* 12 dungeon levels with varying themes
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* Dragon orbs for extra one-use powers

Revision as of 11:02, 16 September 2012

Drakefire Chasm
Developer Tanthie
Theme Fantasy
Influences ADOM, Dungeons & Dragons, World of Warcraft
Status 1.3
Released 2012-03-18
Updated 2012-09-16
Licensing Closed source
P. Language C++
Platforms Windows
Interface ASCII, Keyboard
Game Length 20 minutes
Official site of Drakefire Chasm


Drakefire Chasm is a seven day roguelike made in the 7DRL Challenge 2012. It has been updated thereafter with new features.

About

You play as a dragon and try to survive in the hostile environment of Drakefire Chasm. As you progress, you become more powerful, gaining new abilities to defeat your foes.

The game uses sort of a rock-paper-scissors mechanic between the dragon's abilities and the enemy types. The key for success is finding which type of attack is the most effective against each enemy.

Features

  • Five playable dragon colors
  • A talent tree with passive and active, cooldown-based abilities
  • 15 different enemies
  • 12 dungeon levels with varying themes
  • Dragon orbs for extra one-use powers
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