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|released = 2003
|released = 2003
|relver = ?
|relver = ?
|updated = Mar 24, 2010
|updated = Feb 11, 2011
|updver =
|updver =
|language = [[Free Pascal]]
|language = [[Free Pascal]]
|platforms = [[Windows]], [[Linux]], [[FreeBSD]]
|platforms = [[Windows]], [[Linux]], [[FreeBSD]]

Revision as of 20:16, 11 February 2011

Doom, the Roguelike
Stable game
Developer Kornel Kisielewicz
Theme Gore
Influences Doom
Released 2003 (?)
Updated Feb 11, 2011 (
Licensing Closed Source, freeware
P. Language Free Pascal
Platforms Windows, Linux, FreeBSD
Interface ASCII, Keyboard
Game Length Short
Official site of Doom, the Roguelike



A relatively "light" roguelike, written by Kornel Kisielewicz in FreePascal, based on the world of Doom created by id software. An example of a Gore-themed game.


DoomRL follows the relatively new idea of a Coffeebreak roguelike - it is intended to be simple, fast and furious. Something that you can play from time to time without much need to concentrate.

There are several simplifications:

  • there is only one "dungeon" of 25 floors (although "secret levels" add to this)
  • inventory size is limited to 19 slots
  • there are only four equipment slots: two weapon slots, armor, and boots
  • there can be only one item per level square
  • All levels are the size of one screen
  • Few character traits -- all attributes depend on selection of special traits from a limited group


DoomRL version 0.9.8 introduced something novel into the roguelike genre - full modern sound support (using features like stereo and distance effects) and music - both taken from the original Doom by ID Software. Other features worth noting:

  • simple interface
  • balanced traits
  • fast-paced gameplay
  • several special levels
  • 25 levels including a final showdown with the Cyberdemon and two hidden bosses
  • several difficulty levels
  • several challenge modes
  • progress tracking, rating your ability as a player over multiple game sessions
  • a secret ending




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