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* Parser for Tiled maps - http://code.dlang.org/packages/dtiled
* Parser for Tiled maps - http://code.dlang.org/packages/dtiled
* ArmageddonEngine, D library for games, network applications etc. (lots of utility code) - https://github.com/CyberShadow/ae
* ArmageddonEngine, D library for games, network applications etc. (lots of utility code) - https://github.com/CyberShadow/ae
* Console rendering with layers for games - http://code.dlang.org/packages/clayers
* scone - cross-platform terminal application library - http://code.dlang.org/packages/scone
== D Roguelikes ==
== D Roguelikes ==

Revision as of 12:46, 3 May 2018



D is static, compiled language influenced by C++. It was created by Walter Bright, author of the first C++ compiler to compile directly to machine code without using C as an intermediate language.[citation needed]

D has an imperative core, but is a multi-paradigm language that includes support for object-orientated, functional, and generic programming.


  • Compiles natively with performance comparable to C++ while still being garbage collected by default.
  • Interfaces well with C libraries, without writing boilerplate or using a foreign function interface, though cannot import headers unmodified - see http://www.digitalmars.com/d/2.0/htomodule.html . Although C++ interfacing is more limited, it is available (see D Programming Language Specification: Chapter 33).
  • Has a modern module system, no need to write header files or deal with a preprocessor.
  • Syntax is familiar to C, C++, C#, Java etc programmers.
  • Supports the functional programming paradigm better than other C-like languages, with features such as closures, delegates, transitive immutability, higher order functions, anonymous functions, and the ability to write compiler enforced pure functions.
  • Supports the template metaprogramming thing, which C++ supports without really meaning to, in a way that's actually sane to use.
  • DMD builds code incredibly fast, making compile-edit-run cycles comparable to dynamic languages. Build automation tools like make, etc. can be used in the same way as they are used in C/C++ projects.
  • Knowledgeable, helpful community (including the D.learn forum for asking questions).
  • Unicode native - call the ☃.melt() function, or instantiate a 💡!T; the basic string type is UTF-8.
  • A package registry (http://code.dlang.org/)


  • There aren't as many libraries available if you want pure D implementations.
  • The language is mostly stable, but still has breaking changes on rare occasions.
  • Documentation sometimes abstruse or lacking examples; paucity of beginner learning resources.


Roguelike Libraries

D Roguelikes


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