D

From RogueBasin
(Difference between revisions)
Jump to: navigation, search
(Roguelike Libraries: clayers is dead, scone takes the place)
(Update some information and add link to bearlibterminal wrapper)
Line 8: Line 8:
  
 
* Compiles natively with performance comparable to C++ while still being garbage collected by default.
 
* Compiles natively with performance comparable to C++ while still being garbage collected by default.
* Interfaces well with [[C]] libraries, without writing boilerplate or using a foreign function interface, though cannot import headers unmodified - see http://www.digitalmars.com/d/2.0/htomodule.html . Although C++ interfacing is more limited, it is available (see D Programming Language Specification: Chapter 33).
+
* Interfaces well with [[C]] libraries, without writing boilerplate or using a foreign function interface and can import headers unmodified - see https://github.com/atilaneves/dpp. Although C++ interfacing is more limited, it is available (see D Programming Language Specification: Chapter 33).
 
* Has a modern module system, no need to write header files or deal with a preprocessor.
 
* Has a modern module system, no need to write header files or deal with a preprocessor.
 
* Syntax is familiar to C, C++, [[C_Sharp|C#]], [[Java]] etc programmers.
 
* Syntax is familiar to C, C++, [[C_Sharp|C#]], [[Java]] etc programmers.
Line 21: Line 21:
  
 
* There aren't as many libraries available if you want pure D implementations.
 
* There aren't as many libraries available if you want pure D implementations.
* The language is mostly stable, but still has breaking changes on rare occasions.
+
* The language is mostly stable, but still has breaking changes on rare occasions (although these are preceded by deprecation warnings)
 
* Documentation sometimes abstruse or lacking examples; paucity of beginner learning resources.
 
* Documentation sometimes abstruse or lacking examples; paucity of beginner learning resources.
  
Line 27: Line 27:
  
 
* DMD (reference compiler; bleeding edge feature support) - http://dlang.org/download.html
 
* DMD (reference compiler; bleeding edge feature support) - http://dlang.org/download.html
* GDC (GCC backend; strong optimization; targets the most platforms) - http://gdcproject.org/
+
* GDC (GCC backend; strong optimization; targets the most platforms, but generally a bit behind) - http://gdcproject.org/
* LDC (LLVM backend; usually builds the fastest binaries but stays a bit behind) - http://wiki.dlang.org/LDC
+
* LDC (LLVM backend; also strong optimizations, targets almost as many platforms as GDC but generally implements a bit newer version of the language) - http://wiki.dlang.org/LDC
 
* Dub (Package manager and build tool) - http://code.dlang.org/download
 
* Dub (Package manager and build tool) - http://code.dlang.org/download
 
* IDEs and IDE plugins - http://wiki.dlang.org/IDEs
 
* IDEs and IDE plugins - http://wiki.dlang.org/IDEs
Line 37: Line 37:
  
 
* Bindings for [[libtcod]] - https://github.com/jaydg/libtcod-d
 
* Bindings for [[libtcod]] - https://github.com/jaydg/libtcod-d
* Interface to ncurses - https://github.com/D-Programming-Deimos/ncurses
+
* Interface to [[Ncurses]] - https://github.com/D-Programming-Deimos/ncurses
 +
* Bindings to [[BearLibTerminal]] - https://github.com/Elronnd/bearlibterminal-dlang
 
* Adam Ruppe's arsd collection (simpledisplay, terminal, eventloop, database, script, etc.) - https://github.com/adamdruppe/arsd
 
* Adam Ruppe's arsd collection (simpledisplay, terminal, eventloop, database, script, etc.) - https://github.com/adamdruppe/arsd
 
* Terminal ANSI colour lib - http://code.dlang.org/packages/rainbow
 
* Terminal ANSI colour lib - http://code.dlang.org/packages/rainbow

Revision as of 05:15, 11 August 2018

Contents

Introduction

D is static, compiled language influenced by C++. It was created by Walter Bright, author of the first C++ compiler to compile directly to machine code without using C as an intermediate language.[citation needed]

D has an imperative core, but is a multi-paradigm language that includes support for object-orientated, functional, and generic programming.

Advantages

  • Compiles natively with performance comparable to C++ while still being garbage collected by default.
  • Interfaces well with C libraries, without writing boilerplate or using a foreign function interface and can import headers unmodified - see https://github.com/atilaneves/dpp. Although C++ interfacing is more limited, it is available (see D Programming Language Specification: Chapter 33).
  • Has a modern module system, no need to write header files or deal with a preprocessor.
  • Syntax is familiar to C, C++, C#, Java etc programmers.
  • Supports the functional programming paradigm better than other C-like languages, with features such as closures, delegates, transitive immutability, higher order functions, anonymous functions, and the ability to write compiler enforced pure functions.
  • Supports the template metaprogramming thing, which C++ supports without really meaning to, in a way that's actually sane to use.
  • DMD builds code incredibly fast, making compile-edit-run cycles comparable to dynamic languages. Build automation tools like make, etc. can be used in the same way as they are used in C/C++ projects.
  • Knowledgeable, helpful community (including the D.learn forum for asking questions).
  • Unicode native - call the ☃.melt() function, or instantiate a 💡!T; the basic string type is UTF-8.
  • A package registry (http://code.dlang.org/)

Disadvantages

  • There aren't as many libraries available if you want pure D implementations.
  • The language is mostly stable, but still has breaking changes on rare occasions (although these are preceded by deprecation warnings)
  • Documentation sometimes abstruse or lacking examples; paucity of beginner learning resources.

Compilers/Tooling

Roguelike Libraries

D Roguelikes

Links

Personal tools