Cthulu Angband

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Angband Variant
Developer David Thornley, previously Dean Anderson
Based on ZAngband 2.1.0e
Theme Horror/Fantasy
Released 1999
Updated 5.0.0, on 3rd April 2015
Download Source, Windows

Official site

CthAngband is an unmaintained Angband variant written by David Thornley and set in H.P. Lovecraft's Dreamlands. Some of the new features of CthAngband include new races, classes and a skill system, where skills can be improved by using them. Because CthAngband is set in the Dreamlands, it features a whole new world of dungeons and dungeon guardians.

Kieron Dunbar took his many patches for CthAngband and turned them into a variant, sCthAngband, which continues CthAngband's spirit.

5.0.0 Release

On April 3rd 2015, Dean Anderson announced the 5.0.0 release of CthAngband on the Angbnad forums: announcement post

The updated release includes the following changes:

   Many other minor code changes
   Cleaned up commands (fewer need control pressed), and added a command list
   Removed 'pouch' slots.
   Mystics (now renamed "Martial Artists") now have a choice of three realms of magic. They can be "Ascetics" who use corporeal magic to improve their body, "Street Fighters" who zap people with projected chi or "Ninja" who use planar magic to move around and summon allies.
   Added Crafter class, who has no spells but who can use mana to prevent items from losing charges or being consumed when they are used.
   Added Chosen One class, who has passive magical abilities but no active ones.
   Fixed Thief (Rogue with Folk Magic) spell stats.
   Fixed symbol identification for shop doorways.
   Increasing in level now restores all stats.
   Added warpstone crystals.
   The screen is now refreshed after the options page is viewed - so the effects of any changed options are immediately visible.
   Cleaned up character history tables.
   Fixed display problem with bolts/balls.
   'help.hlp' is now system specific ('help-dos.txt', 'help-win.txt' etc.) so that it can point to a different set of files for the different interfaces and systems.
   The random character generator now picks a class first, then a race to fit, rather than picking a race first and then a class to fit.
   The random name generator has been expanded to now provide 'angelic' names for Imps and to provide 'yeekish' names for Yeeks.
   Swapped the order of effects in the 'Major Displacement' mindcrafter power.
   Corporeal realm now gets 'Wraithform' instead of 'Polymorph Self'.
   The alchemist shop can now research an item, which identifies it fully.
   The 'Identify All' shop function has been moved to the pawnbrokers.
   Spectres now glow in the dark.
   Imps now get fire immunity at level 20.
   All Half-Trolls now get slow digestion, not just warriors.
   Druids now have a smaller upkeep cost for pets.
   Included character's birthday in character display.
   The 'mini-map' is now centred and bordered showing the size of the level.
   A new spoiler (mon-stats) can be generated, which lists the frequency of each of the RFX_XXXX flags by monster level.
   DEAD.TXT and NEWS.TXT files replaced with internal functions to enable full colour splash and death screens.
   Some clean-up of folder structure implemented - 'pref' files are now located in the 'pref' folder (not the 'user' folder) and spoilers now have the suffix '.txt' and are output to the 'info' folder.
   Monster recall (and spoiler) now gives attack speed if at least one attack is known.
   Added a 'Destroy All' command ('K') to destroy all worthless items in your pack and equipment list (equipped cursed items are not destroyed by this).
   If the 'auto-destroy' option is on, worthless items are stomped on rather than picked up.
   Removed most hard-coded 'Special Monster' hacks.
   The slime molds are revolting!
   Added Orbs, as described in RAK's history of Moria
   Character dump now dumps last 10 messages (so you can see how stupidly you died).
   Stats over 18 are no longer displayed as percentages.
   'Dungeons' may now be towers (tiny levels heading upwards) as well as caves (larger levels heading downwards).
   5 new dungeons added.
   Dungeons now have a 'bias' towards a certain type of creature.
   Dungeons (but not towers) display offset depth, rather than true depth.
   Startup options have their own option page, to reduce the number of questions the player is asked when creating a new character.
   Paths are now lit like floors.
   Problem with 'missing' options fixed.
   Wizard Mode moved to 'Cheat Options' page.
   Windows Console version added.
   Player breath weapons (from dragon plate or mutations) and 'wands of dragon breath' now use cone shaped attacks.
   Bug in 'unified commands' fixed so that objects on the floor no longer get prompted for twice.
   Corrected 'time of day' algorithm and added time display.
   Added Eric Bock's code to combine similar messages in message recall.
   Monster breaths are now cone shaped, rather than ball shaped (from Zangband)
   Added Zangband's view centring code.
   Reorganised and cleaned up 'options'.
   Added (and modified) ???'s point based stat generation code.
   Reverted source code to 3.1.2 base, losing all 4.0.0 and 4.0.1 changes

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