Class

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Revision as of 07:30, 22 March 2009

A class, as roguelike games borrow the term from role-playing games defines certain common characteristics among a group of conceivable characters. These include tendencies in their attributes, the ability to perform certain actions, and the ability to use or wear specific kinds of equipment amongst many other things.

Some roguelikes use classes derived directly from Dungeons and Dragons, such as

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