Class

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(mainly to fix link which referenced DnD, but meant D&D)
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A class, understood from the RL and RPG scope, defines certain common characteristics among a group of conceivable characters. These include tendences in their attributes, the ability to perform some actions and wear specific kinds of equipment amongst many other things.
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A class, as [[roguelike]] games borrow the term from [[role-playing game]]s defines certain common characteristics among a group of conceivable characters. These include tendencies in their attributes, the ability to perform certain actions, and the ability to use or wear specific kinds of equipment amongst many other things.
  
Some roguelikes use classes derived directly from [[DnD]], such as
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Some roguelikes use classes derived directly from [[Dungeons and Dragons]], such as
  
 
*[[Warrior]] (Fighter)
 
*[[Warrior]] (Fighter)
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*[[Thief]]
 
*[[Thief]]
 
*[[Paladin]]
 
*[[Paladin]]
*Monk
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*[[Monk]]
  
 
[[category:articles]]
 
[[category:articles]]

Revision as of 05:08, 17 January 2009

A class, as roguelike games borrow the term from role-playing games defines certain common characteristics among a group of conceivable characters. These include tendencies in their attributes, the ability to perform certain actions, and the ability to use or wear specific kinds of equipment amongst many other things.

Some roguelikes use classes derived directly from Dungeons and Dragons, such as

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