Choose

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* Splash potions will be less powerful in the later game. The reason is that they should be an emergency tool rather than a necessity.
 
* Splash potions will be less powerful in the later game. The reason is that they should be an emergency tool rather than a necessity.
 
* Further balance adjustments to compensate for the above changes.
 
* Further balance adjustments to compensate for the above changes.
 +
 +
===Beta 3===
 +
* For beta 3, a rudimentary version of the levelling system will be implemented.
  
 
===Future===
 
===Future===
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* Statistics.
 
* Statistics.
 
* More events and bosses, grouped to make a more sensible story.
 
* More events and bosses, grouped to make a more sensible story.
 +
* Meaningful opponent traits. Right now, facing a "gassy" hamburger does not make it different from say a "jumping" hamburger.
 
* All ideas are welcome! Potential features include spectator mode, status effects, user-created content, one-vs-one challenges, and gods.
 
* All ideas are welcome! Potential features include spectator mode, status effects, user-created content, one-vs-one challenges, and gods.
  

Revision as of 12:26, 24 November 2014

Choose
Beta Project
Developer Cab
Theme Fantasy
Influences roguelikes in general
Released 2014 Nov 22
Updated 2014 Nov 22 (beta 1)
Licensing Freeware, Closed Source
P. Language Python
Platforms Browser
Interface ASCII, Keyboard, Mouse
Game Length 30 minutes
Official site of Choose


Choose is a text-based arena battle game that runs in a browser. Opponents and items are procedurally generated, and the game provides a competitive aspect through live highscores. The game is playable using a keyboard and/or mouse, or by interacting with the text directly on a touchscreen device.

Contents

Overview

Choose started out not as an online game, but as a little experiment in procedurally generated arena battles. When I added scoring to the game, I immediately wanted to make a web version, and that's what this is all about.

In Choose, your objective is to defeat 26 procedurally generated opponents, and finally beat the master of the arena. To aid you in this, you will be improving your stats and equipment, but how you do so is your choice. Special events will occur to help or hinder your progress, and bosses will show up to make sure your life is never too easy.

Features

  • Procedurally generated opponents.
  • Procedurally generated items including equipment, blessings and potions.
  • Randomly occuring events to help (or hinder) your progress.
  • Unique bosses that may or may not appear.
  • Even death is no barrier to the arena master. You may face one of your former fellow players.
  • Highscore list.

Upcoming Features

Beta 2

  • Strength and dexterity will be more powerful.
  • Opponents will have mana and will use spells.
  • Specialized opponents will sometims be geneeerated, with one of its stats being extremely high.
  • Splash potions will be less powerful in the later game. The reason is that they should be an emergency tool rather than a necessity.
  • Further balance adjustments to compensate for the above changes.

Beta 3

  • For beta 3, a rudimentary version of the levelling system will be implemented.

Future

  • Levelling system. Every game you play will earn you experience, and your user will gain levels. This is another way to compare your performance with other players.
  • Statistics.
  • More events and bosses, grouped to make a more sensible story.
  • Meaningful opponent traits. Right now, facing a "gassy" hamburger does not make it different from say a "jumping" hamburger.
  • All ideas are welcome! Potential features include spectator mode, status effects, user-created content, one-vs-one challenges, and gods.

Screenshots

1i2keP7.png

External links

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