Band

From RogueBasin
(Difference between revisions)
Jump to: navigation, search
(Original text says "Angband is similar to Angband" - guessing what they meant based on context, I fixed what is a silly and easy mistake to make)
m
 
Line 1: Line 1:
 
A ''*band'' or ''band'' is properly either [[Angband]] or one of its many variants. The star symbol in the name ''*band'' is used as a "wildcard" operator on many operating systems, and means that any bit of text can precede the term "band". Hence, you find that many Angband variants apply this rule: Steamband, Zangband, Unangband, etc.. However, a larger classification could be made to include games of similar feel.
 
A ''*band'' or ''band'' is properly either [[Angband]] or one of its many variants. The star symbol in the name ''*band'' is used as a "wildcard" operator on many operating systems, and means that any bit of text can precede the term "band". Hence, you find that many Angband variants apply this rule: Steamband, Zangband, Unangband, etc.. However, a larger classification could be made to include games of similar feel.
  
[[Moria]], as the primary influence on [[Angband]], can be considered a *band.  Technically, this category should be Moria-likes, since Angband is very similar to Moria; but the prevalance of the term "*band" to refer to games of this genre leads to the *band term.
+
[[Moria]], as the primary influence on [[Angband]], can be considered a *band.  Technically, this category should be Moria-likes, since Angband is very similar to Moria; but the prevalence of the term "*band" to refer to games of this genre leads to the *band term.
  
 
Some guidelines:
 
Some guidelines:
  
* Set Your Own Pace: There isn't a hunger clock forcing you forward. (Or there is a shop to restock at).
+
* Set Your Own Pace: There isn't a hunger clock forcing you forward  (or there is a shop to restock at).
 
* No Level Memory: Levels are not preserved when you go up and down, so you can keep getting new monsters at any given difficulty level.
 
* No Level Memory: Levels are not preserved when you go up and down, so you can keep getting new monsters at any given difficulty level.
 
* Lots of Items:  There are a lot of items, ranging from broken sticks to super amazing swords.  Equipment upgrade paths are long, rather than being very short.
 
* Lots of Items:  There are a lot of items, ranging from broken sticks to super amazing swords.  Equipment upgrade paths are long, rather than being very short.
 
* Steep Power Curve: The PC is god-like powerful by the end of the game.
 
* Steep Power Curve: The PC is god-like powerful by the end of the game.
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Latest revision as of 08:15, 16 May 2011

A *band or band is properly either Angband or one of its many variants. The star symbol in the name *band is used as a "wildcard" operator on many operating systems, and means that any bit of text can precede the term "band". Hence, you find that many Angband variants apply this rule: Steamband, Zangband, Unangband, etc.. However, a larger classification could be made to include games of similar feel.

Moria, as the primary influence on Angband, can be considered a *band. Technically, this category should be Moria-likes, since Angband is very similar to Moria; but the prevalence of the term "*band" to refer to games of this genre leads to the *band term.

Some guidelines:

  • Set Your Own Pace: There isn't a hunger clock forcing you forward (or there is a shop to restock at).
  • No Level Memory: Levels are not preserved when you go up and down, so you can keep getting new monsters at any given difficulty level.
  • Lots of Items: There are a lot of items, ranging from broken sticks to super amazing swords. Equipment upgrade paths are long, rather than being very short.
  • Steep Power Curve: The PC is god-like powerful by the end of the game.
Personal tools