|Official site of AtomicRogue|
AtomicRogue is an attempt at making a fully featured roguelike where all tiles are represented as single pixels. I haven't really thought about anything else. I don't know what the gameplay will be like, or what the goal will be. Right now, you can walk around and bump into walls. The dungeons are randomly generated using Diffusion-limited aggregation. Source code is available at http://darcsden.com/RylandAlmanza/AtomicRogue but it's very messy, as I just started learning haskell, so I wouldn't recommend using it for anything.
Current features include:
- Single-pixel tiles
- Dungeons randomly generated using Diffusion-limited aggregation
More to come. :)