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* [[Save Files]]
* [[Save Files]]
* [[Ssh server]]
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* [[System Architecture, the strategy to complex implementations]]

Latest revision as of 16:58, 26 September 2019

This is a listing of articles, arranged by subject.

Articles under "design" will help the developer make decisions about gameplay. Articles under "implementation" will help with algorithm design, and offer various methods of implementing features. Headings are arranged in a general chronological order of development. Large lists of ideas (items, spells, themes, etc.) are in bold.


[edit] Development

[edit] Fundamentals

[edit] Project management

Roguelike developments are complicated projects to handle; if you have weak goals, the project will slip out of your control and its success may be compromised.

[edit] Game modification

[edit] Communities

[edit] Design

[edit] General

[edit] Combat

[edit] Dungeons

[edit] Interface

[edit] Magic

[edit] Setting, story, and mood

[edit] Game ideas

Ideas for roguelikes are posted regularly on rgrd, but over time are forgotten. In an attempt to preserve the more interesting ideas these pages were created:

[edit] Implementation

[edit] Programming languages

RogueBasin has articles about these programming languages. That doesn’t mean that you can’t use other languages. The best language for your roguelike is the one you know well (or want to learn).

[edit] Portability

[edit] Extensibility

[edit] Map

[edit] Combat

[edit] AI

[edit] Line of sight, field of vision

[edit] Magic

[edit] Graphics

[edit] Sound

[edit] Time management

[edit] Useful algorithms and code

[edit] Java Roguelike Development Guide

A list of articles specific to Java roguelike development

[edit] Game reviews

May give some idea of what people like and don't like in other games.

[edit] Other

The original Dungeondweller articles are archived at [1]. Please do not move them to RogueBasin without permission from the original author.

There are more articles at [2]. Most of these are duplicates of articles here.

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