Articles

From RogueBasin
(Difference between revisions)
Jump to: navigation, search
m (Added Simple maze under implementation.map subsection)
(update links)
Line 5: Line 5:
 
==Development==
 
==Development==
 
* [[Roguelike Dev FAQ]]
 
* [[Roguelike Dev FAQ]]
* [[How to Write a Roguelike Game in 15 Steps]]
+
* [[How to Write a Roguelike in 15 Steps]]
 
* [[7DRL]]
 
* [[7DRL]]
 
* [[Motivation]]
 
* [[Motivation]]
Line 24: Line 24:
  
 
===Project management===
 
===Project management===
Roguelike developments are complicated projects to handle; if you have weak goals, the project will slip out of your control and its sucess may be compromised.
+
Roguelike developments are complicated projects to handle; if you have weak goals, the project will slip out of your control and its success may be compromised.
 
* [[Rewrite]]
 
* [[Rewrite]]
 
* [[Bug Report]]
 
* [[Bug Report]]
Line 98: Line 98:
  
 
==Implementation==
 
==Implementation==
* [[Language in Roguelike Games]]
+
* [[Language in Roguelikes]]
 
* [[Things which are hard to code]]
 
* [[Things which are hard to code]]
 
* [[Portability Issues]]
 
* [[Portability Issues]]

Revision as of 20:06, 25 October 2006

This is a listing of articles, arranged by subject.

Articles under "design" will help the developer make decisions about gameplay. Articles under "implementation" will help with algorithm design, and offer various methods of implementing features. Headings are arranged in a general chronological order of development. Large lists of ideas (items, spells, themes, etc.) are in bold.

Contents

Development

Fundamentals

Project management

Roguelike developments are complicated projects to handle; if you have weak goals, the project will slip out of your control and its success may be compromised.

Game modification

Communities

Design

Setting, story, and mood

Roleplaying

Dungeon features, terrain

Combat

Magic

Religion

Interface

Game ideas

Ideas for roguelikes are posted regularly on rgrd, but over time are forgotten. In an attempt to preserve the more interesting ideas these pages were created:

Implementation

Programming languages

The best language for your roguelike is the one you know well (or want to learn).

Portability

Extensibility

Map

Combat

AI

Line of sight, field of vision

Magic

Graphics

Sound

Useful algorithms and code

Game reviews

May give some idea of what people like and don't like in other games.

Personal tools