Articles

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(Programming languages: Changed to generic BASIC.)
(Dungeon features, terrain: List of dungeon features from 3 wikis (plus alphabetical ordering))
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===Dungeon features, terrain===
 
===Dungeon features, terrain===
* [[Dungeon persistence]]
 
* [[RL Terrain]]
 
* [http://roguelikedeveloper.blogspot.com/2007/11/unangband-dungeon-generation-part-one.html Unangband Dungeon Generation]
 
* [[Brogue]] [https://www.rockpapershotgun.com/2015/07/28/how-do-roguelikes-generate-levels/ dungeon terrain] and [http://brogue.wikia.com/wiki/Level_Generation level] generation
 
 
* [[Basic BSP Dungeon generation]]
 
* [[Basic BSP Dungeon generation]]
 
* [[Basic directional dungeon generation]]
 
* [[Basic directional dungeon generation]]
 +
* [[Brogue]] [https://www.rockpapershotgun.com/2015/07/28/how-do-roguelikes-generate-levels/ dungeon terrain] and [http://brogue.wikia.com/wiki/Level_Generation level] generation
 +
* [[Dungeon persistence]]
 +
* [http://ancardia.wikia.com/wiki/Dungeon_Features List of dungeon features] from the [[ADOM]] wiki.
 +
* [http://crawl.chaosforge.org/Dungeon_features List of dungeon features] from the [[Crawl]] wiki.
 +
* [https://nethackwiki.com/wiki/Category:Dungeon_features List of dungeon features] from the [[NetHack]] wiki.
 +
* [[RL Terrain]]
 
* [[Template Dungeon themeing/generation]]
 
* [[Template Dungeon themeing/generation]]
 +
* [http://roguelikedeveloper.blogspot.com/2007/11/unangband-dungeon-generation-part-one.html Unangband Dungeon Generation]
  
 
===Combat===
 
===Combat===

Revision as of 18:28, 18 May 2018

This is a listing of articles, arranged by subject.

Articles under "design" will help the developer make decisions about gameplay. Articles under "implementation" will help with algorithm design, and offer various methods of implementing features. Headings are arranged in a general chronological order of development. Large lists of ideas (items, spells, themes, etc.) are in bold.

Contents

Development

Fundamentals

Project management

Roguelike developments are complicated projects to handle; if you have weak goals, the project will slip out of your control and its success may be compromised.

Game modification

Communities

Design

Setting, story, and mood

Roleplaying

Dungeon features, terrain

Combat

Magic

Religion

Interface

Game ideas

Ideas for roguelikes are posted regularly on rgrd, but over time are forgotten. In an attempt to preserve the more interesting ideas these pages were created:

Implementation

Programming languages

RogueBasin has articles about these programming languages. That doesn’t mean that you can’t use other languages. The best language for your roguelike is the one you know well (or want to learn).

Portability

Extensibility

Map

Combat

AI

Line of sight, field of vision

Magic

Graphics

Sound

Time management

Useful algorithms and code

Java Roguelike Development Guide

A list of articles specific to Java roguelike development

Game reviews

May give some idea of what people like and don't like in other games.


Other

The original Dungeondweller articles are archived at [1]. Please do not move them to RogueBasin without permission from the original author.

There are more articles at [2]. Most of these are duplicates of articles here.

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