ArenaRL
From RogueBasin
| ArenaRL | |
|---|---|
| Stable Game | |
| Developer | Mario Lassnig |
| Theme | Tactical Sci-Fi |
| Influences | Quake 3 Arena |
| Released | |
| Updated | |
| Licensing | Free to play |
| P. Language | C++ |
| Platforms | Cross platform |
| Interface | SDL GUI |
| Game Length | 5-15 minutes |
| Official site of ArenaRL | |
About
ArenaRL is a tactical sci-fi game, that pitches the player in a deathmatch against several AI opponents in randomised arenas. As such, it will be a highscore-based... coffeebreak... roguelike-ish.. thing...
The obvious inspiration is Quake 3 Arena by id Software, and several ideas, plus some new ones, are adapted into a roguelike interface:
- targetting
- character advancement
- orientation of movement
- jumping
- teleportation
- respawning
- non-cheating AI
ArenaRL is also an incubator for a roguelike engine that hopefully can eventually be used by a future sci-based exploration (proper) roguelike.