ArenaRL

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== About ==
 
== About ==
  
ArenaRL is a tactical sci-fi game, that pitches the player in a deathmatch against several AI opponents in randomised arenas. As such, it will be a highscore-based... coffeebreak... roguelike-ish.. thing...
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ArenaRL is a tactical sci-fi game that pitches the player in a deathmatch against several AI opponents in randomised arenas. As such, it will be a highscore-based... coffeebreak... roguelike-ish.. thing...
  
The obvious inspiration is Quake 3 Arena by id Software, and several ideas, plus some new ones, are adapted into a roguelike interface:
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The obvious inspiration is Quake 3 Arena by id Software, and several ideas from Q3A, plus some fresh new ones, are adapted into a roguelike interface:
  
 
* targetting
 
* targetting
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* non-cheating AI
 
* non-cheating AI
  
ArenaRL is also an incubator for a roguelike engine that hopefully can eventually be used by a future sci-based exploration (proper) roguelike.
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ArenaRL is also an incubator for a roguelike engine that hopefully can eventually be used by a future sci-fi based exploration (proper) roguelike.

Latest revision as of 22:31, 18 October 2011

ArenaRL
Stable Game
Developer Mario Lassnig
Theme Tactical Sci-Fi
Influences Quake 3 Arena
Released
Updated
Licensing Free to play
P. Language C++
Platforms Cross platform
Interface SDL GUI
Game Length 5-15 minutes
Official site of ArenaRL



[edit] About

ArenaRL is a tactical sci-fi game that pitches the player in a deathmatch against several AI opponents in randomised arenas. As such, it will be a highscore-based... coffeebreak... roguelike-ish.. thing...

The obvious inspiration is Quake 3 Arena by id Software, and several ideas from Q3A, plus some fresh new ones, are adapted into a roguelike interface:

  • targetting
  • character advancement
  • orientation of movement
  • jumping
  • teleportation
  • respawning
  • non-cheating AI


ArenaRL is also an incubator for a roguelike engine that hopefully can eventually be used by a future sci-fi based exploration (proper) roguelike.

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