Allure of the Stars

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{{game-alpha| name = Allure of the Stars
{{game-alpha-futuristic| name = Allure of the Stars
|developer = Andres Löh, [[Mikolaj Konarski]]
|developer = Andres Löh, [[Mikolaj Konarski]]
|theme = near-future Sci-Fi
|theme = near-future Sci-Fi

Revision as of 01:25, 10 February 2012

Allure of the Stars
Futuristic Alpha Project
Developer Andres Löh, Mikolaj Konarski
Theme near-future Sci-Fi
Influences Angband, X-Com
Released Aug 05, 2011
Updated Feb 11, 2012
Licensing GNU AGPL3 (Free Software)
P. Language Haskell
Platforms Linux, OSX, Windows
Interface Keyboard, ASCII (GTK or Terminal)
Game Length ~ .5 hour
Official site of Allure of the Stars

This is an alpha release of Allure of the Stars, a near-future Sci-Fi roguelike and tactical squad game written in Haskell. The game is barely fun at this stage and not yet really Sci-Fi. See the wiki for design notes and contribute.

Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.

The game is written using the LambdaHack Haskell roguelike game engine.

Compiled using the cabal tool from the package available at its Hackage page.

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