Allure of the Stars
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|theme = near-future Sci-Fi | |theme = near-future Sci-Fi | ||
|influences = [[Angband]], [[X-Com]] | |influences = [[Angband]], [[X-Com]] | ||
− | |released = Aug 05, 2011 | + | |released = Aug 05, 2011 (v0.4.1) |
− | |relver = | + | |relver = v0.4.1 |
− | |updated = | + | |updated = May 2, 2019 (v0.9.5.0) |
− | |updver = | + | |updver = v0.9.5.0 |
|licensing = [[GNU AGPL3]] (Free Software) | |licensing = [[GNU AGPL3]] (Free Software) | ||
|language = [[Haskell]] | |language = [[Haskell]] | ||
− | |platforms = [[Linux]], [[OSX]], [[Windows]] | + | |platforms = [[Browser]], [[Linux]], [[OSX]], [[Windows]] |
− | |interface = [[Keyboard]], [[ASCII]] ([[ | + | |interface = [[Keyboard]], [[Mouse]], [[ASCII]] ([[Browser]] or [[SDL]] or [[Teletype terminal]] or [[Screen reader]]) |
− | |length = | + | |length = 2h |
|site = http://allureofthestars.com | |site = http://allureofthestars.com | ||
}} | }} | ||
− | + | == Play it in the browser! http://allureofthestars.com/play == | |
+ | |||
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. | Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. | ||
− | + | Binaries and the game manual | |
− | + | are available at the homepage, where you can also | |
+ | try the game out in the browser. | ||
+ | (http://allureofthestars.com/play --- It runs fastest on Chrome. | ||
+ | Keyboard commands and savefiles are supported only on recent | ||
+ | enough versions of browsers. Mouse should work everywhere.) | ||
+ | |||
+ | Not a single picture in this game. You have to imagine everything | ||
+ | yourself, like with a book (a grown-up book, without pictures). | ||
+ | Once you learn to imagine things, though, you can keep exploring | ||
+ | and mastering the world and making up stories for a long time. | ||
The game is written in [[Haskell]] using the [[LambdaHack]] | The game is written in [[Haskell]] using the [[LambdaHack]] | ||
− | roguelike game engine. | + | roguelike game engine. |
− | replayability and auto-balancing through procedural content generation | + | Please see the changelog file for recent improvements |
− | and persistent content modification based on player behaviour. | + | and the issue tracker for short-term plans. Long term goals |
+ | are high replayability and auto-balancing through procedural | ||
+ | content generation and persistent content modification | ||
+ | based on player behaviour. Contributions are welcome. | ||
+ | |||
+ | Please offer your feedback. | ||
+ | |||
+ | == Screenshots == | ||
+ | |||
+ | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.updown.png | ||
+ | |||
+ | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.backstory.need.ASCIIart.border.png | ||
+ | |||
+ | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.colorful.messages4.png | ||
+ | |||
+ | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.ttf.FullHD.gif | ||
+ | |||
+ | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.all-levels.gif | ||
+ | |||
+ | A terminal console frontend fine-tuned for screen-readers, for sight-impaired gamers: | ||
+ | |||
+ | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.screen-reader.png | ||
+ | |||
+ | == Old screenshots == | ||
+ | |||
+ | A fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles: | ||
+ | |||
+ | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.ambush.gif | ||
+ | |||
+ | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.gameover.gif | ||
+ | |||
+ | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/crawl-0.6.0.0-8x8x.png | ||
+ | |||
+ | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/crawl-0.6.0.0-8x8xb.png | ||
+ | |||
+ | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/crawl-0.6.0.0-16x16x.png | ||
+ | |||
+ | == Ancient screenshots == | ||
+ | |||
+ | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/campaign2.png | ||
− | + | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/campaign3.png | |
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/safari1.png | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/safari1.png | ||
Line 34: | Line 83: | ||
[[Category:Futuristic roguelikes]] | [[Category:Futuristic roguelikes]] | ||
− | [[Category:Open source | + | [[Category:Open source]] |
+ | [[Category:Free Software]] | ||
+ | [[Category:Browser games]] |
Latest revision as of 23:23, 2 May 2019
Allure of the Stars | |
---|---|
Beta Project | |
Developer | Andres Löh, Mikolaj Konarski |
Theme | near-future Sci-Fi |
Influences | Angband, X-Com |
Released | Aug 05, 2011 (v0.4.1) |
Updated | May 2, 2019 (v0.9.5.0) |
Licensing | GNU AGPL3 (Free Software) |
P. Language | Haskell |
Platforms | Browser, Linux, OSX, Windows |
Interface | Keyboard, Mouse, ASCII (Browser or SDL or Teletype terminal or Screen reader) |
Game Length | 2h |
Official site of Allure of the Stars |
Contents |
[edit] Play it in the browser! http://allureofthestars.com/play
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. Binaries and the game manual are available at the homepage, where you can also try the game out in the browser. (http://allureofthestars.com/play --- It runs fastest on Chrome. Keyboard commands and savefiles are supported only on recent enough versions of browsers. Mouse should work everywhere.)
Not a single picture in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures). Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time.
The game is written in Haskell using the LambdaHack roguelike game engine. Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. Contributions are welcome.
Please offer your feedback.
[edit] Screenshots
A terminal console frontend fine-tuned for screen-readers, for sight-impaired gamers:
[edit] Old screenshots
A fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles:
[edit] Ancient screenshots