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<?xml version="1.0"?>
<api>
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      <p ns="0" title="Numenfall" snippet="... limited), they will be as dynamic as possible while still retaining their &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; and feel.&#10;" size="6998" wordcount="1031" timestamp="2019-10-11T01:40:39Z" />
      <p ns="0" title="User interface features" snippet="... or graphical components of a graphic user interface, each character has a &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; on its own. This is one of the [[Definition|basic characteristics]] of rogu&#10;Some ASCII characters have the same &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; in nearly every roguelikes. &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; is used for floors, lit areas, o&#10;" size="5662" wordcount="728" timestamp="2016-09-06T11:10:30Z" />
      <p ns="0" title="Zombie survival RL" snippet="...r punishment; failing a check might mean the player fires their gun before &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; to, failing critically means the player panics and tries to run away. Every&#10;" size="14687" wordcount="2515" timestamp="2012-02-16T21:38:17Z" />
      <p ns="0" title="Triangle Wizard" snippet="...sts (apart from the main quest) only have a certain probability to show up &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; not every quest will be available every game. In addition there are also so&#10;" size="6071" wordcount="966" timestamp="2018-01-16T08:36:26Z" />
      <p ns="0" title="IVAN" snippet="&#039;&#039;&#039;Iter Vehemens ad Necem&#039;&#039;&#039; (&lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; &amp;quot;violent way to death,&amp;quot; but better known as &#039;&#039;&#039;IVAN&#039;&#039;&#039;) is a graphical rogu&#10;" size="3898" wordcount="603" timestamp="2019-09-25T15:58:19Z" />
      <p ns="0" title="Angband" snippet="...after the fortress of Morgoth in Tolkien&#039;s works, with &amp;quot;Angband&amp;quot; literally &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; &amp;quot;Iron Prison&amp;quot; (or &amp;quot;Hell of Iron&amp;quot;).&#10;" size="8305" wordcount="1269" timestamp="2019-08-17T00:51:03Z" />
      <p ns="0" title="Dungeon persistence" snippet="* One-way only, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; that once you leave a level, there is no return.&#10;" size="3196" wordcount="514" timestamp="2017-05-30T03:07:06Z" />
      <p ns="0" title="Castle of the Winds" snippet="**&#039;&#039;&#039;Remove Curse&#039;&#039;&#039;: Makes a cursed object &amp;quot;uncursed,&amp;quot; &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; that the player can take it off. Normally, cursed items cannot be removed o&#10;" size="16602" wordcount="2596" timestamp="2014-03-03T02:39:50Z" />
      <p ns="0" title="Language in Roguelikes" snippet="This could be done by saving words to data structures with info about it&#039;s &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt;. When that sentence is asked, it would be &#10;" size="5295" wordcount="914" timestamp="2015-07-04T03:34:29Z" />
      <p ns="0" title="Labyrinths and Legends" snippet="! &lt;span class=&#039;searchmatch&#039;&gt;Meaning&lt;/span&gt;     !!cursor keys!!ten keys&#10;! &lt;span class=&#039;searchmatch&#039;&gt;Meaning&lt;/span&gt;    !!cursor keys!!ten keys&#10;" size="4506" wordcount="602" timestamp="2010-12-31T21:29:09Z" />
    </search>
  </query>
  <query-continue>
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</api>